[help] MapADD question
Posted: Mon Nov 30, 2009 4:00 am
The mapping help section seemed like the most logical place to ask this question, I figured any seasoned hammerites may be able to provide a clue or possibly even an answer even though this is a mapadd based issue.
i ran into a nasty issue however, I'll explain the problem and finalize this thread with the reason behind my attempt at the following.
I have altered the changelevel trigger in a map for the Regular HL2 campaign. On d1_canals_05 (when you first get the airboat) the server will crash if the changelevel trigger is removed and/or a point_servercommand is implemented to alter the transition, it seems to be directly related to the vehicles. I thought it might have to do with the info_landmarks or numerous other things, doesnt seem to be the case.
On all other maps the changelevel trigger removal/edit works Perfectly fine (thank god :] ).
Does anyone know the specific reason it crashes? is it because the default maps arent used to multiplayer vehicles/players in vehicles? Can anyone think of a solution?
I planned on making the server I've been working on public asap, having it only cycle the edited campaign maps so i can add maps gradually as they get completed while letting people experience some crazy game-play. thing is, i have 3 maps that are completed but they are vehicle-based, meaning...i technically cant add these maps until the entire vehicle based ones are complete. much of the canals and a large portion..if not most of the coast...
so i'd be stuck with canals_01-03, d1_town_01-05, and the c17 maps -only-, while who knows how long it'll take to finish the huge batch of vehicle based maps
im in the middle of it right now and typed this up in a hurry, hopefully i made enough sense, if anyone can help i'd appreciate it, and if not..then its business as usual :]
alrighty then thanks for your time
i ran into a nasty issue however, I'll explain the problem and finalize this thread with the reason behind my attempt at the following.
I have altered the changelevel trigger in a map for the Regular HL2 campaign. On d1_canals_05 (when you first get the airboat) the server will crash if the changelevel trigger is removed and/or a point_servercommand is implemented to alter the transition, it seems to be directly related to the vehicles. I thought it might have to do with the info_landmarks or numerous other things, doesnt seem to be the case.
On all other maps the changelevel trigger removal/edit works Perfectly fine (thank god :] ).
Does anyone know the specific reason it crashes? is it because the default maps arent used to multiplayer vehicles/players in vehicles? Can anyone think of a solution?
I planned on making the server I've been working on public asap, having it only cycle the edited campaign maps so i can add maps gradually as they get completed while letting people experience some crazy game-play. thing is, i have 3 maps that are completed but they are vehicle-based, meaning...i technically cant add these maps until the entire vehicle based ones are complete. much of the canals and a large portion..if not most of the coast...
so i'd be stuck with canals_01-03, d1_town_01-05, and the c17 maps -only-, while who knows how long it'll take to finish the huge batch of vehicle based maps
im in the middle of it right now and typed this up in a hurry, hopefully i made enough sense, if anyone can help i'd appreciate it, and if not..then its business as usual :]
alrighty then thanks for your time