Weapon Control system
Weapon Control system
How would I make it, so when I press a button that I become the controller of some external gun, where my controls, hearing, and screen go to the gun.
http://www.facepunch.com/showthread.php ... ght=remote
This is what I mean, I know of what entities that are used, just not how to use them :/
This is what I mean, I know of what entities that are used, just not how to use them :/
The example you show'd would be using a point_view_control.
And those god damn passenger pods. Played js_coop_zero_g? look how the driver operates the ship, or even helicave.
stuff you need at a guess is,
Volume triggers,
func_tank
func_rotating + origins
point_viewcontrol
And gowd knows what else....
You should look at maps that use mounted guns first.
And those god damn passenger pods. Played js_coop_zero_g? look how the driver operates the ship, or even helicave.
stuff you need at a guess is,
Volume triggers,
func_tank
func_rotating + origins
point_viewcontrol
And gowd knows what else....
You should look at maps that use mounted guns first.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Yes, I know I need those, but I have no idea how to hook them up. That one epic map being made for OC has what I want.
I found two examples of what I want as prefabs, but there links are dead.
I could ask over at Interlopers, I know one or two guys there have done it.
I found two examples of what I want as prefabs, but there links are dead.
I could ask over at Interlopers, I know one or two guys there have done it.