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Weapon Control system

Posted: Wed Jan 13, 2010 5:08 am
by Gary
How would I make it, so when I press a button that I become the controller of some external gun, where my controls, hearing, and screen go to the gun.

Posted: Wed Jan 13, 2010 8:22 am
by Gary
http://www.facepunch.com/showthread.php ... ght=remote

This is what I mean, I know of what entities that are used, just not how to use them :/

Posted: Wed Jan 13, 2010 11:47 am
by fug4life
The example you show'd would be using a point_view_control.
And those god damn passenger pods. Played js_coop_zero_g? look how the driver operates the ship, or even helicave.

stuff you need at a guess is,

Volume triggers,
func_tank
func_rotating + origins
point_viewcontrol

And gowd knows what else....

You should look at maps that use mounted guns first.

Posted: Wed Jan 13, 2010 4:41 pm
by Neico
never forget the game_ui, as you need to forward the commands to the brush somehow

Posted: Wed Jan 13, 2010 7:56 pm
by Gary
Yes, I know I need those, but I have no idea how to hook them up. That one epic map being made for OC has what I want.
I found two examples of what I want as prefabs, but there links are dead.

I could ask over at Interlopers, I know one or two guys there have done it.