game_score = OC ent?

Need Help? The Day isnt going so well on the Mapping front?
Post Reply
User avatar
Suppercut
Polygon
Polygon
Posts: 49
Joined: Thu Jun 24, 2010 10:52 pm
Location: America
Contact:

game_score = OC ent?

Post by Suppercut »

Just wanted to ask since I didn't see it on the wiki.
Image
Image
User avatar
Andrax17
npc_combine_elite
npc_combine_elite
Posts: 451
Joined: Wed May 05, 2010 7:11 pm
Location: Finland
Contact:

Re: game_score = OC ent?

Post by Andrax17 »

Suppercut wrote:Just wanted to ask since I didn't see it on the wiki.
its not OC ent.

http://developer.valvesoftware.com/wiki/Game_score
User avatar
Suppercut
Polygon
Polygon
Posts: 49
Joined: Thu Jun 24, 2010 10:52 pm
Location: America
Contact:

Post by Suppercut »

Wait, then.... how do I give the team points for, say, destroying a teleporter?
Image
Image
DisConnected
npc_hovering_assassin
npc_hovering_assassin
Posts: 298
Joined: Thu Apr 15, 2010 3:46 am
Location: Las Vegas, Nevada

Post by DisConnected »

Name your game_score, then add an output for the func_breakable:

onbreak | <name of game_score> | ApplyScore

I think that's it, or something very close to that. You set how many points a game_score gives you in the class table tab.
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.
User avatar
Suppercut
Polygon
Polygon
Posts: 49
Joined: Thu Jun 24, 2010 10:52 pm
Location: America
Contact:

Post by Suppercut »

So you're saying game_score works with OC points?

I know how the I/O system works.
Image
Image
Post Reply