Custom citizen model problems.

Need Help? The Day isnt going so well on the Mapping front?
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zer0
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Custom citizen model problems.

Post by zer0 »

For some reason, whenever i select ANY model to replace the npc_citizen one, the npc_citizen spawns as an error.

I've unticked "Random" head, that's it.

"This does nothing unless you have selected the 'Unique' type for this citizen."

The hell does that mean anyway? Unique type? Something i'm missing here..?
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TESLA-X4
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Re: Custom citizen model problems.

Post by TESLA-X4 »

Try setting the type to 'Unique', it should stop interfering with the model path after that (the other options force the model path back to models/humans/*).
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
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zer0
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Re: Custom citizen model problems.

Post by zer0 »

Ugh. How? I don't see a tick for it.
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TESLA-X4
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Re: Custom citizen model problems.

Post by TESLA-X4 »

It's on the first property page (keyvalues), not (spawn)flags.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
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Shana
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Re: Custom citizen model problems.

Post by Shana »

And make sure none of the random flags are enabled or else your map will crash.
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zer0
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Re: Custom citizen model problems.

Post by zer0 »

TESLA-X4 wrote:It's on the first property page (keyvalues), not (spawn)flags.

Thanks! I love you! :)
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