
I have problem when i have more then 1 NPC and want to make them do an animation by using one scripted_sequence entity. I cant make them work.
It's appear when i trigger the scripted_sequence, only one npc do the animation but others not.
This worried me because if i have 10 npc's but i wanted to make them to do same animation... i prefer use 1 scripted_sequence rather put 10 of it

the npc_citizen do have "wave_close" animation.
So how to make more npc's do animation simultaneously by using only 1 scripted_sequence?
