TESLA-X4 wrote:Oh, another person's mapping for OC, that's nice to see.
Ehh more like building off of an existing map, got permission from the author a while back, Zteer's awesome.
Doing this to get familiar with hammer again, will probably make something unique when I come up with an idea, but this will be a good warmup that might be fun for people.
Here's my situation, I have eight houses and each house has a particular key. It's a physics prop that you can keep in your inventory that a specific targetname (key_&i, &i being 1 through
. It seems that keeping the item in the inventory DOES preserve the targetname, so this works well.
So I have a couple questions about the behavior.
1. If the map outputs 'Kill' to key_2 and key_2 is in someone's inventory, will it successfully remove it from that players inventory?
2. If a player disconnects with one of the keys in their inventory does it get dropped on the ground?
2a. If the key is not dropped on the ground, does it get removed from memory or get stuck in limbo?
2b. If a key does get stuck in limbo, will outputs to it still work? (Kill)
Basically I don't want to lose a key from the map entirely. I can always add a way to duplicate keys, but I don't want to have more than one of the same key on the map.
(btw if this sounds familiar that's because it's the umizuri edit I did 5 years ago that sucked)
Thanks for the answers! Yeah, learned that func_physbox doesn't work, pretty sad. Also as far as I can tell the size of the props matters, those blue lab plugs don't fit.