SDK MP 2013 Problem "Could not start the empty shader"
Posted: Tue Dec 09, 2014 3:46 pm
Code: Select all
** Executing...
** Command: "H:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\SteamApps\sourcemods\obsidian" "H:\Mapsrc\ndu2014"
Valve Software - vbsp.exe (May 15 2014)
4 threads
Could not start the empty shader (shaderapiempty.dll)!
** Executing...
** Command: "H:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\SteamApps\sourcemods\obsidian" -fast "H:\Mapsrc\ndu2014"
Valve Software - vvis.exe (May 15 2014)
fastvis = true
4 threads
reading h:\mapsrc\ndu2014.bsp
reading h:\mapsrc\ndu2014.prt
1019 portalclusters
3628 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 36804 visible clusters (4.04%)
Total clusters visible: 910433
Average clusters visible: 893
Building PAS...
Average clusters audible: 1018
visdatasize:266655 compressed from 260864
writing h:\mapsrc\ndu2014.bsp
2 seconds elapsed
** Executing...
** Command: "H:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\SteamApps\sourcemods\obsidian" "H:\Mapsrc\ndu2014"
anyidea?