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npc speed
Posted: Sun Aug 20, 2006 10:50 pm
by Tofu
Is it possible to toggle it at all? (such as was done in megamonstermassacre for svencoop?)
Posted: Sun Aug 20, 2006 11:08 pm
by tundra_cool
Sure. Just make custom movement animations.
Re: npc speed
Posted: Mon Aug 21, 2006 3:17 am
by skidz
Tofu wrote:Is it possible to toggle it at all? (such as was done in megamonstermassacre for svencoop?)
Speed is determined by the animation as Tundra said.
Posted: Mon Aug 21, 2006 4:05 am
by Tofu
Damn, thought there would be some way to edit it in hammer.
Ah well, I guess it can't be that hard to increase some of the animation speeds. Cheers for the info.
Posted: Mon Aug 21, 2006 5:11 am
by tundra_cool
Just up the FPS of the animation in the model's .qc file and compile it.
Posted: Mon Aug 21, 2006 5:22 am
by skidz
tundra_cool wrote:Just up the FPS of the animation in the model's .qc file and compile it.
Decompiling tends to break the animation speed thanks to CFs incomplete model decompiler

But still fixable.