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npc speed

Posted: Sun Aug 20, 2006 10:50 pm
by Tofu
Is it possible to toggle it at all? (such as was done in megamonstermassacre for svencoop?)

Posted: Sun Aug 20, 2006 11:08 pm
by tundra_cool
Sure. Just make custom movement animations.

Re: npc speed

Posted: Mon Aug 21, 2006 3:17 am
by skidz
Tofu wrote:Is it possible to toggle it at all? (such as was done in megamonstermassacre for svencoop?)
Speed is determined by the animation as Tundra said.

Posted: Mon Aug 21, 2006 4:05 am
by Tofu
Damn, thought there would be some way to edit it in hammer.

Ah well, I guess it can't be that hard to increase some of the animation speeds. Cheers for the info.

Posted: Mon Aug 21, 2006 5:11 am
by tundra_cool
Just up the FPS of the animation in the model's .qc file and compile it.

Posted: Mon Aug 21, 2006 5:22 am
by skidz
tundra_cool wrote:Just up the FPS of the animation in the model's .qc file and compile it.
Decompiling tends to break the animation speed thanks to CFs incomplete model decompiler ;)
But still fixable.