Page 1 of 1

HDR compile error

Posted: Sat Oct 14, 2006 6:01 am
by Hickadam
Alright, i'm kinda stumped.


I've been using HDR for the first time and learning as I go. It's pretty straightforward, and I am really liking the results.

Problem is, vrad.exe crashes SOMETIMES.

And that is what is really bugging me. Why does vrad occasionally crash during the hdr lighting pass?

Sometimes I just run the compile again, and it's fine, even if I didn't change anything.


I'm not really sure what to do, the more lighting I add to the map, the longer the compile takes, and it seems the greater the liklihood of the crash.



Any help would be greatly appreciated...

Posted: Sat Oct 14, 2006 7:14 am
by skidz
Not sure, you might have broken a lighting rule. :o
Neh :P

Posted: Sat Oct 14, 2006 7:25 am
by Hickadam
:P


Not even sure what you mean by a lighting rule...


Maybe I should find a real HDR skybox texture, instead of the LDR one I have, which references itself as an HDR texture.


Still doesn't answer why it only happens sometimes...

Posted: Sat Oct 14, 2006 5:52 pm
by skidz
I havnt had any problems, but my specs are different than yours.
Its hard to say. Valve might know the problem and have a fix or are working on it. Could have a fix in the next sdk update.
But who knows, might not be a known problem.

Posted: Mon Oct 16, 2006 1:19 am
by Kinhoshi
Can I know your specs? :o

Posted: Mon Oct 16, 2006 5:34 am
by skidz
Mine?
AMD 64 X2 4400+
OCZ EL Platinum PC3200 2GB (2x1GB) DDR400 2-3-2-5
BFG Geforce 7800 GTX 256mb

Posted: Mon Oct 16, 2006 6:05 am
by Hickadam
MSI K8N Diamond Plus

AMD 64 4000+

OCZ 1 Gb DDR, 2 512 Dual Channel Mode

GeForce 7900 GT


Pretty close! :D

Posted: Mon Oct 16, 2006 3:16 pm
by fragged131
I need a new computer, Im getting a new graphics card and HD this christmas tho. :mrgreen:

Posted: Mon Oct 16, 2006 3:52 pm
by Kinhoshi
skidz wrote:Mine?
AMD 64 X2 4400+
OCZ EL Platinum PC3200 2GB (2x1GB) DDR400 2-3-2-5
BFG Geforce 7800 GTX 256mb
Very nice. My computer is like 3 quarters of yours.

Posted: Mon Oct 16, 2006 4:42 pm
by skidz
Kinhoshi wrote:
skidz wrote:Mine?
AMD 64 X2 4400+
OCZ EL Platinum PC3200 2GB (2x1GB) DDR400 2-3-2-5
BFG Geforce 7800 GTX 256mb
Very nice. My computer is like 3 quarters of yours.
So you play Half-Life 2 with full everything then I would presume.

Posted: Tue Oct 17, 2006 2:07 am
by Hickadam
Alright, this has nothing to do with HDR compile errors, but I just fired up Faceposer, and... low and behold: it crashes right after I hit "redo extraction" to get the file lip-synced.


I mean... what the hell... I tried other files too, so it's not just me. I refeshed the SDK content and still nothing.


I think valve has it out for me...

Posted: Tue Oct 17, 2006 8:38 pm
by Kinhoshi
skidz wrote:
Kinhoshi wrote:
skidz wrote:Mine?
AMD 64 X2 4400+
OCZ EL Platinum PC3200 2GB (2x1GB) DDR400 2-3-2-5
BFG Geforce 7800 GTX 256mb
Very nice. My computer is like 3 quarters of yours.
So you play Half-Life 2 with full everything then I would presume.
Just about. Antialiasing is only on 2x, Filtering is on Anisotropic 4x, and Waiting for vertical sync is disabled. Everything else is on it's highest.