Playermodeling help
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Re: Playermodeling help
Try deleting the Hbox lines (left the "Hbox default" line) and the attachments.
- AsG1Alligator
- prop_static
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Re: Playermodeling help
Are the holes in model a problem?
I have pasted some parts from one model to another and there might be holes.
Recompiled without hbox and it's still crashing.
stops here for2-3 mins with "working" cursor
Than:
I have pasted some parts from one model to another and there might be holes.
Recompiled without hbox and it's still crashing.
Code: Select all
GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/
Loaded QC file - "E:\Documents and Settings\110\My Documents\3dsMax\export\drake\mdldecompiler.qc"
Created command line: "E:\Program Files\Steam\steamapps\michalm9\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp" -notxbox "E:\Documents and Settings\110\My Documents\3dsMax\export\drake\mdldecompiler.qc"
qdir: "e:\documents and settings\110\my documents\3dsmax\export\drake\"
gamedir: "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\"
g_path: "mdldecompiler"
Working on "mdldecompiler.qc"
SMD MODEL E:\Documents and Settings\110\My Documents\3dsMax\export\drake/reference.smd
SMD MODEL E:\Documents and Settings\110\My Documents\3dsMax\export\drake/ragdoll.smd
SMD MODEL E:\Documents and Settings\110\My Documents\3dsMax\export\drake/phymodel.smd
Processing jointed collision model
ValveBiped.Bip01_Pelvis (137 verts) volume: 1954.70
ValveBiped.Bip01_Spine2 (162 verts) volume: 1803.84
ValveBiped.Bip01_Head1 (498 verts) volume: 881.73
ValveBiped.Bip01_R_UpperArm ( 90 verts) volume: 262.09
ValveBiped.Bip01_R_Forearm (102 verts) volume: 132.30
ValveBiped.Bip01_R_Hand ( 68 verts) volume: 75.64
ValveBiped.Bip01_L_UpperArm ( 93 verts) volume: 257.47
ValveBiped.Bip01_L_Forearm (104 verts) volume: 133.03
ValveBiped.Bip01_L_Hand ( 68 verts) volume: 79.83
ValveBiped.Bip01_R_Thigh ( 92 verts) volume: 756.62
ValveBiped.Bip01_R_Calf ( 98 verts) volume: 370.96
ValveBiped.Bip01_R_Foot ( 48 verts) volume: 176.60
ValveBiped.Bip01_L_Thigh ( 92 verts) volume: 756.61
ValveBiped.Bip01_L_Calf ( 98 verts) volume: 370.96
ValveBiped.Bip01_L_Foot ( 48 verts) volume: 176.60
Collision model completed.
---------------------
writing e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.mdl:
bones 6932 bytes (30)
animations 740 bytes (1 anims) (101 frames) [0:03]
sequences 336 bytes (1 seq)
ik/pose 564 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 400 bytes
keyvalues 0 bytes
Collision model volume 8188.98 in^3
collision 0 bytes
total 10760
---------------------
writing e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.vvd:
vertices 2070240 bytes (43130 vertices)
tangents 690080 bytes (43130 vertices)
total 2760384 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.sw.vtx":
Than:
Code: Select all
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 54 bytes
strip groups: 150 bytes
strips: 162 bytes
verts: 388170 bytes
indices: 100986 bytes
bone changes: 8 bytes
everything: 489594 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 54 bytes
strip groups: 150 bytes
strips: 243 bytes
verts: 388359 bytes
indices: 100986 bytes
bone changes: 568 bytes
everything: 490424 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 54 bytes
strip groups: 150 bytes
strips: 162 bytes
verts: 388170 bytes
indices: 100986 bytes
bone changes: 440 bytes
everything: 490026 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.xbox.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 54 bytes
strip groups: 150 bytes
strips: 162 bytes
verts: 388170 bytes
indices: 100986 bytes
bone changes: 440 bytes
everything: 490026 bytes
Completed "mdldecompiler.qc"
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389

[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]

Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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- Team Member
- Posts: 2471
- Joined: Mon May 10, 2010 11:50 am
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Re: Playermodeling help
Delete the anims. lines, and if continue crashing delete all refered to phymodel.
Also review your model, because is not normal that it have holes (probably is the thing that makes HLMV crash).
Also review your model, because is not normal that it have holes (probably is the thing that makes HLMV crash).
- AsG1Alligator
- prop_static
- Posts: 91
- Joined: Wed Dec 01, 2010 4:53 pm
- Contact:
Re: Playermodeling help
Do you know any easy way to seal the model? I tried unify but it obviously doesn't work.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389

[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]

Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
-
- Team Member
- Posts: 2471
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: Playermodeling help
Photo please.AsG1Alligator wrote:Do you know any easy way to seal the model? I tried unify but it obviously doesn't work.