Compiling model for prop_physics
Posted: Tue Apr 07, 2009 2:57 pm
Okay, oc_tantrum_b5 is soon to be released, and for that version I want to recompile the combine crate model I use in tantrum to work as a prop_physics (and not some dang prop_physics_override that acts like bollocks) I've tried some stuff, but just end up with error opening combine_crate.qc
Currently looks like this:
This is what my compiler batch looks like, and I run it from the same folder that the .qc is in.
How can I make it work properly?
Thanks for your help~
Currently looks like this:
Code: Select all
$modelname "maps/tantrum/combine_crate.mdl"
$cdmaterials "maps/tantrum/models"
$scale 1.0
$model "crate" "combine_crate.smd"
$body studio "combine_crate.smd"
$surfaceprop "metal"
$sequence idle "combine_crate_idle" loop fps 15
$collisionmodel "combine_crate_phymdl.smd"
{
$mass 1.0
$concave
}
Code: Select all
C:\Games\Steam\steamapps\MyID\sourcesdk\bin\orangebox\bin\studiomdl.exe C:\Users\Tobias\Hammer\Obsidian Conflict\oc_tantrum\modelsrc\tantrum\combine_crate\combine_crate.qc
pause
Thanks for your help~