Couple of questions about player models
Posted: Fri Sep 25, 2009 1:54 am
Just some things I wanted to clarify about making player models for OC:
- Are there any certain things specific to OC that I need to add to my QC file, or can I just use the same QC as I'd use for compiling my model for Garry's Mod or any of the Half-Life 2 games?
- Are jiggle bones supported? Since OC can run Episode Two maps, I figure it should since jiggle bones come with Episode Two's engine, but I want to make sure.