Need help Modeling Props and Physical Objects for your Maps.
Rob Zombie
Vertex
Posts: 9 Joined: Thu Aug 17, 2006 9:02 am
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by Rob Zombie » Tue Aug 22, 2006 2:23 pm
Hey thanks. I got another question. Is there a way that i can put the zombine into hl2 without coding program?
Rob Zombie
Vertex
Posts: 9 Joined: Thu Aug 17, 2006 9:02 am
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by Rob Zombie » Tue Aug 22, 2006 2:33 pm
What program should i use for decompileing, because i tryed to use milkshape 3D but it didnt work.
destu
npc_helicopter
Posts: 995 Joined: Mon Jul 10, 2006 7:17 pm
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by destu » Tue Aug 22, 2006 6:03 pm
Rob Zombie wrote: Hey thanks. I got another question. Is there a way that i can put the zombine into hl2 without coding program?
There's already a zombine in obsidian
Rob Zombie
Vertex
Posts: 9 Joined: Thu Aug 17, 2006 9:02 am
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by Rob Zombie » Tue Aug 22, 2006 7:09 pm
I knew that there are zombines in obsidian
. Juat i want to get it in hl2.
destu
npc_helicopter
Posts: 995 Joined: Mon Jul 10, 2006 7:17 pm
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by destu » Wed Aug 23, 2006 11:19 am
That requires a lot of coding then
Rob Zombie
Vertex
Posts: 9 Joined: Thu Aug 17, 2006 9:02 am
Post
by Rob Zombie » Wed Aug 23, 2006 2:20 pm
Well thank you all for your help. I got a program which i could decompile but it can't decompile my v_sniper.mdl. I don't know what is with it (i use Milkshape 3D). Can I ask some1 to attach the lasers to the viewmodel of the sniper?
Rob Zombie
Vertex
Posts: 9 Joined: Thu Aug 17, 2006 9:02 am
Post
by Rob Zombie » Sat Aug 26, 2006 5:44 pm
Hi again!
Does someone knows a program which i can use for decompiling the v_sniper?