Problem rigging a model
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Problem rigging a model
Forget the head hack post.
I decided put the HL2 skeleton onto the HD Gina model (made by Romka and many people...) of HL:S DM.
I following this tutorial: http://www.facepunch.com/showthread.php?t=542906
In the section 5 ("compilling a basic ragdoll"), part 2, i have a problem:
http://www.facepunch.com/showpost.php?p ... ostcount=7
The model move when you move a bone (with error, but move). Ok. In my model don´t happen:
I followed all the instructions. What i have to do?
Edit: oops. I forgot say that i using the skeleton of "Gordon Freeman" model.
I decided put the HL2 skeleton onto the HD Gina model (made by Romka and many people...) of HL:S DM.
I following this tutorial: http://www.facepunch.com/showthread.php?t=542906
In the section 5 ("compilling a basic ragdoll"), part 2, i have a problem:
http://www.facepunch.com/showpost.php?p ... ostcount=7
The model move when you move a bone (with error, but move). Ok. In my model don´t happen:
I followed all the instructions. What i have to do?
Edit: oops. I forgot say that i using the skeleton of "Gordon Freeman" model.
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I did that, but continue giving the same bug.xenoaisam wrote:thats mean the bone didn't weld/rig to skin porperly
edit:
i would sugggest you to import gordon hl2 model into 3dsmax, then just delete gordon head and replace with gina... delete only gordon head will not touch bone skin on other part of body... i think...
EDIT: WOW, I don´t know what i did, but i can continue the tutorial.
I left this thread open if i need more help.
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Double post permitied because is important.
Ok, i´m near to the sucess. But a error separes of it:
(in GUIStudioMDL):
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
I continue search in forums about this error. Probably is relationed to the materials (smooth groups), or with the collission model (i think that i do it very good).
Someone help? (if finally this work, we have new models coming soon).
EDIT:
I think that i solve this error (i´ll overwrote the textures?), but (forget say before) i continue still this errors:
WARNING: COSTLY COLLISION MODEL!!!! (45 parts - 40 allowed)
WARNING: Error with convex elements of C:\Users\Rafa\Desktop\Nueva carpeta (2)/phymodel.smd, building single convex!!!!
Ok, i´m near to the sucess. But a error separes of it:
(in GUIStudioMDL):
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
I continue search in forums about this error. Probably is relationed to the materials (smooth groups), or with the collission model (i think that i do it very good).
Someone help? (if finally this work, we have new models coming soon).
EDIT:
I think that i solve this error (i´ll overwrote the textures?), but (forget say before) i continue still this errors:
WARNING: COSTLY COLLISION MODEL!!!! (45 parts - 40 allowed)
WARNING: Error with convex elements of C:\Users\Rafa\Desktop\Nueva carpeta (2)/phymodel.smd, building single convex!!!!
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Fixed using the Orangebox fix: http://developer.valvesoftware.com/wiki ... sion_model
Deleted my error (lol i mixed my .SMD files XD).
Now it´s works:
(Hello, Gina. N¡ce to see you in OC)
But...:
(Crunchy)
Probably, is the phymodel, so i´ll fix it.
This means that i know (more or less) rigging a model, and someday, can make my custom model:
YEEEAAAAHH
Thanks Xenoaisam for the assistance.
Deleted my error (lol i mixed my .SMD files XD).
Now it´s works:
(Hello, Gina. N¡ce to see you in OC)
But...:
(Crunchy)
Probably, is the phymodel, so i´ll fix it.
This means that i know (more or less) rigging a model, and someday, can make my custom model:
YEEEAAAAHH
Thanks Xenoaisam for the assistance.
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Sorry about this doublepost.
Now, i can´t eliminate the "WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!" error.
Hmm, i tried this: http://www.facepunch.com/showthread.php?t=993880
Worked the last time, but now, don´t work.
Someone can help me one more time?
Now, i can´t eliminate the "WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!" error.
Hmm, i tried this: http://www.facepunch.com/showthread.php?t=993880
Worked the last time, but now, don´t work.
Someone can help me one more time?
G'luck with this, contact fighter he managed to convert some hl models to source.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
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Sorry about the delay, but i have to go to university, write more articles from HL2Spain.com, translate with a friend´s team the Official TF2 Wiki to spanish, and much more....
I have good news. Gina is near to be ready. Look to the image for see the information:
I think that tomorrow or the next day i´ll finished it.
I have good news. Gina is near to be ready. Look to the image for see the information:
I think that tomorrow or the next day i´ll finished it.
looking good
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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Hmmmm:
Physics is f*cked. But i see the Phymodel and i see all perfect.
Here´s the Phymodel.SMD and my .QC file:
Phymodel.SMD file: http://www.mediafire.com/?la15delnrjp32hl
.QC file:
(if delete the ikchains and/or the physic data, the model will have error at compiling. The "$concave $maxconvexpieces 50" is to get rid off the "Costly Colission model" and "Warning, 2 model blah blah.." errors).
P.D: I fixed the neck and the "pingas" bugs. But the front of the neck is impossible to fix (provocated for the skeleton, "HEV Helmet model bug").[/code]
Physics is f*cked. But i see the Phymodel and i see all perfect.
Here´s the Phymodel.SMD and my .QC file:
Phymodel.SMD file: http://www.mediafire.com/?la15delnrjp32hl
.QC file:
Code: Select all
$cd "C:\Users\Rafa\Desktop\Nueva carpeta (2)"
$modelname "player/Gina_hev.mdl"
$model "gina" "Gina.smd"
$cdmaterials "models\Player\gordon_freeman\"
$cdmaterials "models\player\mp\dm_gina"
$includemodel "player/female_shared.mdl"
$includemodel "player/female_ss.mdl"
$includemodel "player/female_gestures.mdl"
$includemodel "player/female_postures.mdl"
$surfaceprop "flesh"
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$illumposition 0.855 -0.052 34.763
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$collisionmodel "phymodel.smd" { $concave $maxconvexpieces 50 }
$collisionjoints "phymodel.smd" {
$mass 60.0
$inertia 5.00
$damping 0.01
$rotdamping 1.50
$rootbone "valvebiped.bip01_pelvis"
$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
}
P.D: I fixed the neck and the "pingas" bugs. But the front of the neck is impossible to fix (provocated for the skeleton, "HEV Helmet model bug").[/code]
Tried using the reference.smd to create the phys model? I know it works on less complex models, worth a try.
Also there are some tutorials about spotting errors in smd files.
If you look at the co-ords you'll find values that are extremley high and out of place compared to the others, open the ref.smd and find the same co-ords and add the correct unbroken values. Its model de-compiler that causes it, but it can be fixable by sorting the values, lemme find mah FP thread for the tutorial that helped me.
Edit: there ya go...
http://www.facepunch.com/showthread.php?t=1000035
And the tutorial was here:
http://www.facepunch.com/showthread.php?t=1000035
If you read my thread you'll see that actually I copied all of the last frame of an opening animation, to act as the two frame of the open animation I was trying to fix. Not quite the same issue as you but, the theory behind it all, should be informative.
Also there are some tutorials about spotting errors in smd files.
If you look at the co-ords you'll find values that are extremley high and out of place compared to the others, open the ref.smd and find the same co-ords and add the correct unbroken values. Its model de-compiler that causes it, but it can be fixable by sorting the values, lemme find mah FP thread for the tutorial that helped me.
Edit: there ya go...
http://www.facepunch.com/showthread.php?t=1000035
And the tutorial was here:
http://www.facepunch.com/showthread.php?t=1000035
If you read my thread you'll see that actually I copied all of the last frame of an opening animation, to act as the two frame of the open animation I was trying to fix. Not quite the same issue as you but, the theory behind it all, should be informative.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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- Joined: Mon May 10, 2010 11:50 am
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I used the reference.SMD to create the Phymodel, and later the ragdoll (in this case, reference is called Gina.SMD).
Also, this is the tutorial: http://www.fpsbanana.com/tuts/7436
I´ll look tomorrow if i find the error.
Also, this is the tutorial: http://www.fpsbanana.com/tuts/7436
I´ll look tomorrow if i find the error.