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Loaded QC file - "C:\Users\Rafa\Desktop\models_d\mdldecompiler.qc" Created command line: "C:\Program Files\Steam\steamapps\maestro_fenix\sourcesdk\bin\source2007\bin\studiomdl.exe" -game "c:\program files\steam\SteamApps\SourceMods\obsidian" -nop4 -nox360 C:\Users\Rafa\Desktop\models_d\mdldecompiler.qc qdir: "c:\users\rafa\desktop\models_d\" gamedir: "c:\program files\steam\SteamApps\SourceMods\obsidian\" g_path: "C:\Users\Rafa\Desktop\models_d\mdldecompiler.qc" Building binary model files... Working on "mdldecompiler.qc" SMD MODEL C:\Users\Rafa\Desktop\models_d/Adrian.smd ERROR: Too many materials used, max 32 ERROR: Aborted Processing on 'player\Adrian_Shepard.mdl' WARNING: Leaking 1 elements
This error is not appear on Kathar´s website, and only is mencionated without a solution in the "Mario´s guide of Ragdolling".
No more results in the entire internet.
Rukifellth said that maybe will work if i put together the texture images into one larger image, and try to wrap that texture correctly into the model, but i can´t see textures on my model editor (3ds 2010).
The interesting is this: The model is a custom HD model from a GoldSrc mod. What significate this, in GoldSrc don´t exist this limit?
Maybe is caused because i aggrupate in one model five different models? (these parts are for example, their head or their backpack). If is yes, how can do it? (i see the $modelblahblah... command, but i don´t know use it).