Playermodeling help

Need help Modeling Props and Physical Objects for your Maps.
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: Playermodeling help

Post by MaestraFénix »

Try deleting the Hbox lines (left the "Hbox default" line) and the attachments.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
User avatar
AsG1Alligator
prop_static
prop_static
Posts: 91
Joined: Wed Dec 01, 2010 4:53 pm
Contact:

Re: Playermodeling help

Post by AsG1Alligator »

Are the holes in model a problem?

I have pasted some parts from one model to another and there might be holes.

Recompiled without hbox and it's still crashing.

Code: Select all

GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/

Loaded QC file - "E:\Documents and Settings\110\My Documents\3dsMax\export\drake\mdldecompiler.qc"

Created command line: "E:\Program Files\Steam\steamapps\michalm9\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp" -notxbox "E:\Documents and Settings\110\My Documents\3dsMax\export\drake\mdldecompiler.qc"

qdir:    "e:\documents and settings\110\my documents\3dsmax\export\drake\"
gamedir: "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\"
g_path:  "mdldecompiler"
Working on "mdldecompiler.qc"
SMD MODEL E:\Documents and Settings\110\My Documents\3dsMax\export\drake/reference.smd
SMD MODEL E:\Documents and Settings\110\My Documents\3dsMax\export\drake/ragdoll.smd
SMD MODEL E:\Documents and Settings\110\My Documents\3dsMax\export\drake/phymodel.smd
Processing jointed collision model
ValveBiped.Bip01_Pelvis  (137 verts) volume: 1954.70
ValveBiped.Bip01_Spine2  (162 verts) volume: 1803.84
ValveBiped.Bip01_Head1   (498 verts) volume: 881.73
ValveBiped.Bip01_R_UpperArm ( 90 verts) volume: 262.09
ValveBiped.Bip01_R_Forearm (102 verts) volume: 132.30
ValveBiped.Bip01_R_Hand  ( 68 verts) volume: 75.64
ValveBiped.Bip01_L_UpperArm ( 93 verts) volume: 257.47
ValveBiped.Bip01_L_Forearm (104 verts) volume: 133.03
ValveBiped.Bip01_L_Hand  ( 68 verts) volume: 79.83
ValveBiped.Bip01_R_Thigh ( 92 verts) volume: 756.62
ValveBiped.Bip01_R_Calf  ( 98 verts) volume: 370.96
ValveBiped.Bip01_R_Foot  ( 48 verts) volume: 176.60
ValveBiped.Bip01_L_Thigh ( 92 verts) volume: 756.61
ValveBiped.Bip01_L_Calf  ( 98 verts) volume: 370.96
ValveBiped.Bip01_L_Foot  ( 48 verts) volume: 176.60
Collision model completed.
---------------------
writing e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.mdl:
bones         6932 bytes (30)
animations     740 bytes (1 anims) (101 frames) [0:03]
sequences      336 bytes (1 seq) 
ik/pose        564 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures       400 bytes
keyvalues        0 bytes
Collision model volume 8188.98 in^3
collision        0 bytes
total        10760
---------------------
writing e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.vvd:
vertices   2070240 bytes (43130 vertices)
tangents    690080 bytes (43130 vertices)
total      2760384 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.sw.vtx":
stops here for2-3 mins with "working" cursor

Than:

Code: Select all

body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            54 bytes
strip groups:     150 bytes
strips:           162 bytes
verts:         388170 bytes
indices:       100986 bytes
bone changes:       8 bytes
everything:    489594 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.dx80.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            54 bytes
strip groups:     150 bytes
strips:           243 bytes
verts:         388359 bytes
indices:       100986 bytes
bone changes:     568 bytes
everything:    490424 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.dx90.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            54 bytes
strip groups:     150 bytes
strips:           162 bytes
verts:         388170 bytes
indices:       100986 bytes
bone changes:     440 bytes
everything:    490026 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.xbox.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            54 bytes
strip groups:     150 bytes
strips:           162 bytes
verts:         388170 bytes
indices:       100986 bytes
bone changes:     440 bytes
everything:    490026 bytes

Completed "mdldecompiler.qc"
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: Playermodeling help

Post by MaestraFénix »

Delete the anims. lines, and if continue crashing delete all refered to phymodel.

Also review your model, because is not normal that it have holes (probably is the thing that makes HLMV crash).
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
User avatar
AsG1Alligator
prop_static
prop_static
Posts: 91
Joined: Wed Dec 01, 2010 4:53 pm
Contact:

Re: Playermodeling help

Post by AsG1Alligator »

Do you know any easy way to seal the model? I tried unify but it obviously doesn't work.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: Playermodeling help

Post by MaestraFénix »

AsG1Alligator wrote:Do you know any easy way to seal the model? I tried unify but it obviously doesn't work.
Photo please.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
Post Reply