Ragdoll broken, or just a weird error? (check it)

Need help Modeling Props and Physical Objects for your Maps.
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MaestraFénix
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Ragdoll broken, or just a weird error? (check it)

Post by MaestraFénix »

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As you can see, that is what sees the people in the map that i´m working. Instead of being ragdolls, they are in t-pose, like if the ragdoll was broken/corrupt. But for me worked fine.

Here is the link: http://www.mediafire.com/?tt9h1cakzsu1dpz

Download it, put it in a map using npc_hgrunt and tell me if for you works. Me, Zeeky and Tesla dont have any idea what it could be.
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z33ky
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Re: Ragdoll broken, or just a weird error? (check it)

Post by z33ky »

Actually I think the problem is that the server did not send along the phy-file.

Code: Select all

while(!bugQueue.Empty())
{
	featureList.Insert(bugQueue.Pop());
}
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Re: Ragdoll broken, or just a weird error? (check it)

Post by fug4life »

I believe there are two types of combine_super soldiers in oc. I cant remeber but I think one has phong one doesn't. anyway they are named differently try using those as the npcs only one of the types actually fires a combine ball. But I think the combine ball firing type doesnt have t-pose issues unlike other super soldier and regular combine have. I could be way off but try it.

Or its a mount conflict (well thats what we used to blame it on) but it can be sorted, I'd have to look into it more to remember. I'm a bit busy at the momentif you're still struggling I can find time later in the week to look, but no promises.
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MaestraFénix
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Re: Ragdoll broken, or just a weird error? (check it)

Post by MaestraFénix »

fug4life wrote:I believe there are two types of combine_super soldiers in oc. I cant remeber but I think one has phong one doesn't. anyway they are named differently try using those as the npcs only one of the types actually fires a combine ball. But I think the combine ball firing type doesnt have t-pose issues unlike other super soldier and regular combine have. I could be way off but try it.

Or its a mount conflict (well thats what we used to blame it on) but it can be sorted, I'd have to look into it more to remember. I'm a bit busy at the momentif you're still struggling I can find time later in the week to look, but no promises.
What?

Read again, THAT model. Also, we dont have two models of the combine soldiers. About the mount thing, no idea. I thought that the npc_hgrunt was an edited npc_combine_s with their sounds.
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Re: Ragdoll broken, or just a weird error? (check it)

Post by fug4life »

I'm 99% sure there are two combine_super soldiers in oc! one will fire combine alt balls one will not!

1 = hl2 , 2 = One that skidz edited.

$include combine_supersoldier animations or w/e for hgrunt model replacements?

Look at the cs: terrorists I compiled for de_aztec mapadd, they are set up correctly.
Thats all i can say off the top of my head!
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Re: Ragdoll broken, or just a weird error? (check it)

Post by MaestraFénix »

I used the animations who uses the hgrunts model (the official, not the Taggart models). Anyway, i´ll look the CS models, if i can find something.
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Re: Ragdoll broken, or just a weird error? (check it)

Post by fug4life »

sorry my apologies

Combine_soldier animations is fine.

Hmm I just cant remeber how to stop them T-posing but I know they do?
What the weapon script they are using does the weapon have act_idle ar2 in its qc?
I'm sure they will T-pose in between animations if the weapon is not using ar2 idle animations in the qc. and ar2 reload animations in thw weapon_script.

To test give them all standard ar2s.

Or are they hostages?
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Re: Ragdoll broken, or just a weird error? (check it)

Post by MaestraFénix »

fug4life wrote:sorry my apologies

Combine_soldier animations is fine.

Hmm I just cant remeber how to stop them T-posing but I know they do?
What the weapon script they are using does the weapon have act_idle ar2 in its qc?
I'm sure they will T-pose in between animations if the weapon is not using ar2 idle animations in the qc. and ar2 reload animations in thw weapon_script.

To test give them all standard ar2s.

Or are they hostages?
They use default smg and shotgun (i picked it directly from the weapon list in Hammer).

AND ARE NPC_HGRUNTS. THOSE SOLDIERS WHO THROW NADES.
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Re: Ragdoll broken, or just a weird error? (check it)

Post by destiny »

dont normal standard combat combine trow grenades 2?
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Re: Ragdoll broken, or just a weird error? (check it)

Post by MaestraFénix »

My model and the yours uses the same animations (combine_soldier_anims). The only thing that i think that it could be have happened is that the phy file of the model wasnt downloaded for the beta testers (for example, z33ky hasnt too the phy file of the APC).


So i guess that the model that i put here and is the same that i uploaded works (although looks like no one tested it).
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