Need help Modeling Props and Physical Objects for your Maps.
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Lucky9Two
- Beta Tester

- Posts: 244
- Joined: Sat Apr 10, 2010 8:46 am
- Location: Mojave, California
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Contact:
Post
by Lucky9Two »
I can't get phong to apply to my model no matter what my .vmt says.
Code: Select all
"VertexLitGeneric"
{
"$basetexture" "jessev92/armymen/greensolid"
"$bumpmap" "jessev92/armymen/natg_green/NationalGuardTop_n"
"$halflambert" 1
$model 1
$nocull 1
$phong 1
"$phongexponent" "5"
"$phongboost" "1"
"$phongalbedoboost" "5"
"$phongalbedotint" 1
"$phongdisablehalflambert" 1
"$envmap" "env_cubemap"
"$envmapfresnel" "1"
"$envmapcontrast" "1"
"$envmapFresnelMinMaxExp" "[0 .5 1]"
"$envmaptint" "[.005 .005 .005]"
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "75" // Exponent for phong component of rim lighting
"$rimlightboost" "0.07"
}
"For though I fly through the shadow of the Valley of Death, I will fear no evil, for I am at 70,000 feet and climbing"
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Lucky9Two
- Beta Tester

- Posts: 244
- Joined: Sat Apr 10, 2010 8:46 am
- Location: Mojave, California
-
Contact:
Post
by Lucky9Two »
Nevermind, I didn't know you had to have a bump map in order for the phong to work.
"For though I fly through the shadow of the Valley of Death, I will fear no evil, for I am at 70,000 feet and climbing"