Phong Not Working
Posted: Fri Jul 26, 2013 11:04 am
I can't get phong to apply to my model no matter what my .vmt says.

Code: Select all
"VertexLitGeneric"
{
"$basetexture" "jessev92/armymen/greensolid"
"$bumpmap" "jessev92/armymen/natg_green/NationalGuardTop_n"
"$halflambert" 1
$model 1
$nocull 1
$phong 1
"$phongexponent" "5"
"$phongboost" "1"
"$phongalbedoboost" "5"
"$phongalbedotint" 1
"$phongdisablehalflambert" 1
"$envmap" "env_cubemap"
"$envmapfresnel" "1"
"$envmapcontrast" "1"
"$envmapFresnelMinMaxExp" "[0 .5 1]"
"$envmaptint" "[.005 .005 .005]"
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "75" // Exponent for phong component of rim lighting
"$rimlightboost" "0.07"
}