Converting models process is driving me nuts

Need help Modeling Props and Physical Objects for your Maps.
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thehamzan6
Pixel
Posts: 1
Joined: Tue Jun 05, 2018 1:16 pm

Converting models process is driving me nuts

Post by thehamzan6 »

Okay, so, I've followed this tutorial for 3 hours now: https://wiki.obsidianconflict.net/?titl ... ayermodels

It just doesn't work. The referenced decompiler is throwing errors everywhere, telling me that there is a missing library shared function or whatever that is just incompatible with the latest source sdk. I tried using the studio compiler, it's also crazy and just closes when I decompile a model.


So, I decided to move away from the default programs and instead used crowbar to decompile and recompile the model: https://steamcommunity.com/groups/CrowbarTool


This tool is sexy. I loved it. So, I tried so many times to configure everything to make it work with obsidian conflict, but unfortunately to no avail.


I've tried setting the SDK paths to every single game, including Source SDK 2007, etc so on and on, I played with all the buttons there and still, nothing. Every time I try to load the compiled model into obsidian conflict, it tells me that there is an error loading the model.

This is how the folder looks like

Code: Select all

my_model/
	- materials
		- models/
			- player/
				- mymodel/
					- bunch of vtf and vmt  (correctly configured) files
		- VGUI/
	- models
		- player
			- mymodel.mdl
			- etc
	- info.txt
This structure is correct, I am sure.

Now, the qc file

Code: Select all

// Created by Crowbar 0.56

$modelname "player\mymodel.mdl"

$bodygroup "mymodel"
{
	studio "mymodel_reference.smd"
}


$surfaceprop "flesh"

$contents "solid"

$illumposition -0.095 -1.18 33.822

$eyeposition 0 0 70

$cdmaterials "models\player\mymodel\"

// This list shows the VMT file names used in the SMD files.
// "suit_sheet.vmt"
// "Gulman.vmt"
// "arms.vmt"
// "mymodel.vmt"

$attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
$attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox -8.12 -26.666 -5.191 10.48 26.476 72.836

// Hitbox info. Used for damage-based collision.
// The hitbox info below was automatically generated when compiled because no hitbox info was provided.
$hboxset "default"
$hbox 0 "ValveBiped.Bip01_Pelvis" -7.722297 -9.894817 -6.781417 7.695005 6.847385 5.384181 ""
$hbox 0 "ValveBiped.Bip01_Spine" -4.828601 -3.324472 -7.402197 9.350558 8.947295 7.323301 ""
$hbox 0 "ValveBiped.Bip01_Spine1" -5.566187 -3.141605 -7.207205 8.834704 9.051855 7.180499 ""
$hbox 0 "ValveBiped.Bip01_Spine2" -4.114243 -2.661861 -8.853251 10.808819 9.087285 10.036241 ""
$hbox 0 "ValveBiped.Bip01_Spine4" -4.308415 -2.043789 -7.481394 5.725616 9.546026 7.454 ""
$hbox 0 "ValveBiped.Bip01_Neck1" -2.538694 -5.940308 -5.019609 3.723225 1.476259 5.025093 ""
$hbox 0 "ValveBiped.Bip01_Head1" -3.330954 -6.678324 -3.89928 7.789746 3.232849 3.899299 ""
$hbox 0 "ValveBiped.Bip01_R_Clavicle" -0.846538 -7.950107 -6.963588 9.41066 2.524635 3.520853 ""
$hbox 0 "ValveBiped.Bip01_R_UpperArm" -2.534468 -4.832891 -1.963478 13.767618 3.429131 3.884022 ""
$hbox 0 "ValveBiped.Bip01_R_Forearm" -3.496668 -3.463933 -1.963468 11.809092 2.403558 2.295962 ""
$hbox 0 "ValveBiped.Bip01_R_Hand" -0.005457 -1.994543 -2.830086 4.53655 0.938554 1.402229 ""
$hbox 0 "ValveBiped.Bip01_R_Finger4" -1.222152 -1.436828 -0.696738 1.651615 0.057429 0.678085 ""
$hbox 0 "ValveBiped.Bip01_R_Finger3" -0.564107 -0.914453 -0.830291 1.814895 0.170861 0.177083 ""
$hbox 0 "ValveBiped.Bip01_R_Finger1" -0.82963 -0.900524 -1.269227 1.898594 0.630651 0.003396 ""
$hbox 0 "ValveBiped.Bip01_R_Finger0" 0 -0.768962 -1.659488 2.96957 1.220778 1.249284 ""
$hbox 0 "ValveBiped.Bip01_R_Finger01" -1.335019 -0.782367 -0.951064 1.767828 1.183614 1.07813 ""
$hbox 0 "ValveBiped.Bip01_R_Finger02" -1.264645 -0.936924 -0.405117 1.38548 0.422043 0.639443 ""
$hbox 0 "ValveBiped.Bip01_L_Clavicle" -1.213057 -7.888298 -3.895316 9.787556 2.588178 6.695765 ""
$hbox 0 "ValveBiped.Bip01_L_UpperArm" -1.707955 -4.83211 -3.905128 15.471672 3.429923 1.924518 ""
$hbox 0 "ValveBiped.Bip01_L_Forearm" -2.253017 -3.401403 -2.337893 12.715199 2.682101 1.916068 ""
$hbox 0 "ValveBiped.Bip01_L_Hand" 0 -2.109965 -1.879834 4.5111 0.721648 2.474145 ""
$hbox 0 "ValveBiped.Bip01_L_Finger4" -1.064562 -1.271389 -1.097038 1.775654 0.168392 0.3059 ""
$hbox 0 "ValveBiped.Bip01_L_Finger3" -0.446367 -1.546671 -0.632633 1.917609 0.156765 0.604457 ""
$hbox 0 "ValveBiped.Bip01_L_Finger2" -0.410229 -1.138665 -0.574093 2.134317 0.278716 0.471102 ""
$hbox 0 "ValveBiped.Bip01_L_Finger1" -0.74958 -1.645164 -0.430228 1.943025 0.368863 0.854709 ""
$hbox 0 "ValveBiped.Bip01_L_Finger0" -0.071058 -0.471338 -1.50596 2.778486 1.592683 1.169548 ""
$hbox 0 "ValveBiped.Bip01_L_Finger01" -1.299017 -0.430197 -1.313009 1.950562 1.716542 0.774024 ""
$hbox 0 "ValveBiped.Bip01_L_Finger02" -0.827197 -0.512527 -0.803389 1.420669 0.763603 0.209948 ""
$hbox 0 "ValveBiped.Bip01_R_Thigh" -3.427103 -5.530419 -3.797178 22.470331 6.248093 7.068025 ""
$hbox 0 "ValveBiped.Bip01_R_Calf" -3.144061 -4.378026 -3.043972 18.647829 3.239788 2.97044 ""
$hbox 0 "ValveBiped.Bip01_R_Foot" -3.481026 -7.194108 -2.730622 9.729992 4.785518 2.398221 ""
$hbox 0 "ValveBiped.Bip01_R_Toe0" -4.047167 -3.533219 -2.230818 4.408041 0.701302 2.435805 ""
$hbox 0 "ValveBiped.Bip01_L_Thigh" -3.393862 -5.580949 -5.143602 22.44927 6.460086 3.769902 ""
$hbox 0 "ValveBiped.Bip01_L_Calf" -3.144078 -4.37795 -2.970383 19.587397 3.239865 2.978343 ""
$hbox 0 "ValveBiped.Bip01_L_Foot" -4.229652 -7.119088 -2.47611 9.90104 4.787169 2.937029 ""
$hbox 0 "ValveBiped.Bip01_L_Toe0" -3.897253 -3.543037 -2.470545 4.404418 0.535267 2.20986 ""

$definebone "ValveBiped.Bip01_Pelvis" "" -0.000005 -0.533615 38.566917 0 0 89.999983 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0.000005 3.345127 -2.981899 4.943824 89.999873 89.999983 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 4.018326 -0.000024 -0.00001 0.000057 -1.676417 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.518562 0.000036 -0.000007 -0.000458 5.749517 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 8.942635 -0.000018 -0.000082 0.00063 11.120824 0.000115 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 3.307274 -0.000005 0.000007 -0.000172 22.946043 179.999856 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 3.593693 0.000019 0.000003 0.000115 23.296467 0 0 0 0 0 0 0
$definebone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 2.000008 -3.000005 0.000007 -0.000057 -76.00039 -89.999812 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 2.033371 1.00077 -1.93761 73.713062 168.620939 -95.594386 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 6.028152 -0.000072 -0.000079 -0.46083 -33.624649 93.93437 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 11.692554 0.000121 0.000004 -0.000055 -3.458833 0.001032 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 11.481724 0.000083 0.000008 6.107617 2.532071 -89.664914 0 0 0 0 0 0
$definebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.676104 -1.712433 0.000014 -0.00023 -90.028226 -89.999423 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 3.85968 -0.132553 1.193132 -9.084702 -50.364589 27.453049 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.312561 -0.000008 -0.00001 -0.683652 -25.191241 0.000114 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.729378 -0.000008 -0.000004 -0.35105 -13.996379 -0.000861 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.942289 0.05035 0.431066 -4.543899 -46.420982 8.881073 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.539097 0.000006 0.000004 -0.335809 -14.195766 0.000171 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 1.196316 -0.000013 -0.000005 -0.553133 -24.681466 -0.000288 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.881348 0.211391 -0.402004 -2.049699 -29.776101 -5.025529 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.719585 -0.000008 -0.000009 -0.434761 -20.995404 -0.000116 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.209187 -0.000004 -0.00001 -0.24282 -12.397937 -0.000173 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.871267 0.106651 -1.301814 1.676475 -26.589426 -20.196304 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.719442 0 0.00001 -0.44347 -20.795157 0.000567 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 1.099663 -0.000006 -0.000006 -0.281554 -13.997587 -0.000353 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 0.838814 -0.31118 -1.310235 38.06153 -41.54047 71.507314 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.789791 -0.000012 -0.000008 0.187931 13.098211 0.000114 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.207016 0.000004 -0.000008 0.287054 20.798483 -0.000114 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 2.033352 1.000765 1.937666 -73.711614 168.61934 91.480256 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 6.028143 0.000038 -0.000003 2.738279 -33.527958 -90.504583 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 11.692581 0.000119 0.000019 0.000019 -3.457801 -0.000802 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 11.481695 -0.000134 -0.000023 -6.108116 2.530925 90.137031 0 0 0 0 0 0
$definebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.676109 -1.712421 -0.000018 -0.000343 90.00292 90.000727 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 3.85972 -0.142384 -1.192006 8.720349 -50.412496 -27.452933 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.312565 -0.000008 0 0.553757 -25.194031 -0.000169 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.729351 -0.000011 0.000006 0.28481 -13.99734 0.000348 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.942345 0.046803 -0.431472 4.201378 -46.446598 -8.88159 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.539085 0.000011 -0.000008 0.25542 -14.19789 -0.00051 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 1.196323 -0.000008 -0.000006 0.422038 -24.682951 -0.00005 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.881392 0.214725 0.400231 1.81272 -29.791175 5.025073 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 1.71957 0.000027 -0.000017 0.287275 -20.997639 -0.00023 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.209175 0.000002 -0.000001 0.160593 -12.398574 -0.000114 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.871311 0.117451 1.300878 -1.889043 -26.576254 20.195044 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.719419 -0.000004 -0.000006 0.292372 -20.798261 -0.000521 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 1.09967 0.000011 -0.000003 0.18603 -13.998905 0.000343 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 0.83885 -0.300274 1.312772 -38.376169 -41.259899 -71.678055 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.789787 -0.000017 0 -0.123692 13.099553 0.000005 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.207008 -0.000006 -0.000004 -0.189068 20.799461 0.00024 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -3.890452 0.000004 0.000007 2.970042 -90.29935 -89.999983 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.848183 0.000157 -0.000001 0 1.960088 0 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.525255 -0.000228 0.000003 2.336464 -61.399774 2.212248 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.879448 -0.000134 -0.000004 -0.168736 -33.483432 -4.659981 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 3.890452 -0.000004 -0.000003 2.970042 -89.700793 -89.999928 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.848177 0.00005 0.000003 0 1.959574 -0.000057 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.525251 0.000041 -0.000002 -2.336694 -61.400389 -1.599412 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.879445 0.000019 0.000001 -0.169252 -33.482387 -0.418317 0 0 0 0 0 0


$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0

$sequence "ragdoll" {
	"mymodel_anims\ragdoll.smd"
	activity "ACT_DIERAGDOLL" 1
	fadein 0.2
	fadeout 0.2
	fps 30
	ikrule "rhand" release
	ikrule "lhand" release
	ikrule "rfoot" release
	ikrule "lfoot" release
}

//$includemodel "m_anm.mdl"
//$includemodel "m_gst.mdl"
//$includemodel "m_pst.mdl"
//$includemodel "m_shd.mdl"
//$includemodel "m_ss.mdl"
$includemodel "player/male_shared.mdl"
$includemodel "player/male_ss.mdl"
$includemodel "player/male_gestures.mdl"
$includemodel "player/male_postures.mdl"

$collisionjoints "mymodel_physics.smd"
{
	$mass 0
	$inertia 10
	$damping 0.01
	$rotdamping 1.5
	$rootbone " "


	$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -40 40 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -55 90 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -110 120 0

	$jointconstrain "ValveBiped.Bip01_L_Calf" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" y limit -12 12 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" z limit -12 145 0

	$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -40 40 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -90 55 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -110 125 0

	$jointconstrain "ValveBiped.Bip01_R_Calf" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" y limit -12 12 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 145 0

	$jointconstrain "ValveBiped.Bip01_R_Foot" x limit -40 40 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" y limit -40 40 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" z limit -55 35 0

	$jointconstrain "ValveBiped.Bip01_Spine2" x limit -70 70 0
	$jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_Spine2" z limit -65 95 0

	$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -40 40 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -115 150 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -135 135 0

	$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit -60 60 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -140 30 0

	$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -40 40 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -150 115 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -135 135 0

	$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit -60 60 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -140 30 0

	$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" y limit -60 60 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -70 70 0

	$jointconstrain "ValveBiped.Bip01_Head1" x limit -70 70 0
	$jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_Head1" z limit -65 40 0

	$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -60 60 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" y limit -60 60 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -70 70 0

	$jointconstrain "ValveBiped.Bip01_L_Foot" x limit -40 40 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" y limit -40 40 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" z limit -55 35 0
}

$collisiontext
{
	animatedfriction 
	{
		"animfrictionmin" "1.000000"
		"animfrictionmax" "400.000000"
		"animfrictiontimein" "0.500000"
		"animfrictiontimeout" "0.000000"
		"animfrictiontimehold" "0.300000"
	}
	editparams 
	{
		"rootname" "valvebiped.bip01_pelvis"
		"totalmass" "90.000000"
		"jointmerge" "ValveBiped.Bip01_Pelvis,ValveBiped.Bip01_Spine1"
	}
}
Here are the screenshots of the thing
Image
Image

Please please please do not be dead guys, and do not overlook this post as I am struggling like a little child with maths right now. :dance:
MaestraFénix
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Re: Converting models process is driving me nuts

Post by MaestraFénix »

Already resolved at Discord.

The error was a file in a wrong place.
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nidone
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Re: Converting models process is driving me nuts

Post by nidone »

Could anyone help on this?
Image
Models from Gmod work fine, but this, Mostly happens on model from Left 4 dead 2. Im using notepad++.
thanks for help.
MaestraFénix
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Re: Converting models process is driving me nuts

Post by MaestraFénix »

L4D2 models has a different skeleton, so you would have to rerig it.

We are in Discord so we barely check the forums nowadays.
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