new models?

Need help Modeling Props and Physical Objects for your Maps.
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mac
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new models?

Post by mac »

is there a way to get MORE models onto obsidian?? like player models??
unconnected
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Post by unconnected »

skidz wrote:Once I finalize how I want our models setup, we will probably take a look into custom player models. At that point I would have no problems in converting models for use, its not a lot of work. Esspetially with cs models.
Or if you didn't mean custom player models I assume you meant using custom models in a map then this might help:

http://developer.valvesoftware.com/wiki/Bspzip
Last edited by unconnected on Sun Oct 08, 2006 8:15 pm, edited 1 time in total.
mac
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Post by mac »

so..im wondering..HOW can i like use a combine player model for a model?? caz i looked for the model in the folder for hl2dm but couldn't find models...
unconnected
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Post by unconnected »

mac wrote:so..im wondering..HOW can i like use a combine player model for a model?? caz i looked for the model in the folder for hl2dm but couldn't find models...
Ah well on that front my knowledge is extremely limited, however I'm pretty sure someone else will see this who knows.

So in essence this is a bump :)
skidz
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Post by skidz »

hl2dm just uses the human and combine models from the source models gcf.
We control the list of usable player models. If we didnt people could use fileing cabinets as models.
Kinhoshi
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Post by Kinhoshi »

... XD I would love to see that. *Pictures flying cabinets in OC*
fragged131
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Post by fragged131 »

Kinhoshi wrote:... XD I would love to see that. *Pictures flying cabinets in OC*
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