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new models?

Posted: Sun Oct 08, 2006 8:08 pm
by mac
is there a way to get MORE models onto obsidian?? like player models??

Posted: Sun Oct 08, 2006 8:11 pm
by unconnected
skidz wrote:Once I finalize how I want our models setup, we will probably take a look into custom player models. At that point I would have no problems in converting models for use, its not a lot of work. Esspetially with cs models.
Or if you didn't mean custom player models I assume you meant using custom models in a map then this might help:

http://developer.valvesoftware.com/wiki/Bspzip

Posted: Sun Oct 08, 2006 8:14 pm
by mac
so..im wondering..HOW can i like use a combine player model for a model?? caz i looked for the model in the folder for hl2dm but couldn't find models...

Posted: Sun Oct 08, 2006 8:16 pm
by unconnected
mac wrote:so..im wondering..HOW can i like use a combine player model for a model?? caz i looked for the model in the folder for hl2dm but couldn't find models...
Ah well on that front my knowledge is extremely limited, however I'm pretty sure someone else will see this who knows.

So in essence this is a bump :)

Posted: Mon Oct 09, 2006 5:42 am
by skidz
hl2dm just uses the human and combine models from the source models gcf.
We control the list of usable player models. If we didnt people could use fileing cabinets as models.

Posted: Mon Oct 09, 2006 8:43 am
by Kinhoshi
... XD I would love to see that. *Pictures flying cabinets in OC*

Posted: Mon Oct 09, 2006 3:22 pm
by fragged131
Kinhoshi wrote:... XD I would love to see that. *Pictures flying cabinets in OC*