Release your amazing Map creations here!
Zteer
Entity Master
Posts: 46 Joined: Sun Jul 30, 2006 5:34 am
Location: JAPAN
Post
by Zteer » Thu Jul 31, 2008 4:40 pm
hi.
I received a lot of demands, and renewed oc_kake.
http://z-server.game.coocan.jp/zteer/ob ... kake_g.zip
Fixed
-Lag that originated in the animation of prop_dynamic was mended. It replaced it with prop_dynamic_override.
NPC was added
-npc_hunter
-npc_mortarsynth
-npc_defender
-npc_stalker
-npc_zombine
Remainder problem
-NPC that reacted to the flashlight attacks the player.
Even if oc_kake_g_cfg.txt is described as follows, it is disregarded.
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:
Post
by Shana » Thu Jul 31, 2008 6:47 pm
Nice, im gonna put this on my funmap server now
But wow, how can a prop_dynamic cause so much lag? but glad to see you were able to fix it
Could you try to fix z_harrier as well? as this map also causes a lot of lag because of too much net traffic, as seen here:
http://w0rf0x.de/screens/network-load.jpg
Neico
Lead Coder
Posts: 1799 Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:
Post
by Neico » Fri Aug 01, 2008 8:28 am
i think this map will make it into the next patch i guess
Fenrir
npc_advisor
Posts: 1075 Joined: Thu Nov 16, 2006 5:51 am
Location: TN
Post
by Fenrir » Fri Aug 01, 2008 8:30 am
Oh sweet, oc_kake gets better.
But won't the mortarsynth be a bit unbalanced?
I will spit right in your fraking face.
How does it taste? After the lips are sealed below your waist,
You will never frak again.
Neico
Lead Coder
Posts: 1799 Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:
Post
by Neico » Fri Aug 01, 2008 8:34 am
depents on how many are in there and how he set up the sk commands
also my server has now kake running with "Player VS. NPCs"
if someone wants to see it
PS: the stalker are so easy that i can crowbar them to death
Zteer
Entity Master
Posts: 46 Joined: Sun Jul 30, 2006 5:34 am
Location: JAPAN
Post
by Zteer » Fri Aug 01, 2008 2:26 pm
I will repair z_harrier because I understood the cause of lag.
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
Post
by fug4life » Fri Aug 01, 2008 8:37 pm
Nice work Zteer, great to see you are still working on your maps!
sgae
FUCK ALL
Posts: 457 Joined: Wed Jan 17, 2007 7:15 pm
Post
by sgae » Fri Aug 01, 2008 8:49 pm
interesting content!
keep up the good work!
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Fri Aug 01, 2008 8:52 pm
Thanks zteer, you are awesome.
btw, is kake setup to mount episode 2?
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
Post
by fug4life » Fri Aug 01, 2008 9:01 pm
Also W0rf0x mentioned Danmaku H is suffering from - no free edicts error
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Sat Aug 02, 2008 6:07 am
skidz wrote: Thanks zteer, you are awesome.
btw, is kake setup to mount episode 2?
disregard this, I downloaded and found out it is. Thanks.
Gurluas
npc_combine_s
Posts: 303 Joined: Fri Sep 15, 2006 12:07 pm
Post
by Gurluas » Sat Aug 02, 2008 7:31 pm
It had anything else than PvP?
Also is it optional?
And can you update Umizuri too?
Neico
Lead Coder
Posts: 1799 Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:
Post
by Neico » Sat Aug 02, 2008 9:32 pm
as far as i see it it is optional done, i will post the modify scripts later to enable the specific modes