Gauntlet an EP2 map by netwalker modified for OC.

Release your amazing Map creations here!
Post Reply
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Gauntlet an EP2 map by netwalker modified for OC.

Post by fug4life »

A 'gauntlet' style map for Episode 2.

I managed to get permission from netwalker (Derek Page) for this map to be included in my next upcoming map pack. I'm releasing now because the map has been modified and I just want to make sure all is well and the map runs as it should.

And yes you'll need EP2 mounted in mod options in order to play.

Many thanks to netwalker!

Here's the Author's notes:

Gauntlet - BETA1
=========================
n e t w a l k e r
=========================

Wave 1: Headcrabs
Wave 2: Metro Police
Wave 3: Citizens
Wave 4: Poison Zombies
Wave 5: Zombine
Wave 6: Crows
Wave 7: Vortigaunts
Wave 8: Hunters
Wave 9: RPG-Toting Monks
Wave 10: Dog
Wave 11: Ant-Lions
Wave 12: Ant-Lion Guard
Wave 13: Clay Pigeons
Wave 14: G-Man

=========================

There is likely to be a couple of bugs left in this version, but I think for the most part it is very playable at this point. Keep in mind it is a Beta that I worked on a couple of months ago, so don't expect a polished product. I'm releasing this for fun and as an example of a minigame you can make for Half-Life 2.



Download (586.37kb): Updated 01/10/08.

http://files.filefront.com/gauntlet+oc+ ... einfo.html


Screenshots from in oc (bare in mind that they are taken from my system):

Image

Image

Image
Last edited by fug4life on Thu Oct 02, 2008 12:32 am, edited 2 times in total.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Post by Neico »

well i'm going to test it but it is failfront again so i need to wait...
Image
User avatar
Fenrir
npc_advisor
npc_advisor
Posts: 1075
Joined: Thu Nov 16, 2006 5:51 am
Location: TN

Post by Fenrir »

Looks awesome.
Is the map only onslaught style defense?
I will spit right in your fraking face.
How does it taste? After the lips are sealed below your waist,
You will never frak again.
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

Turret defense?

In MY oc?
DrewR
Vertex
Vertex
Posts: 8
Joined: Sun Aug 31, 2008 3:21 am

Post by DrewR »

testing, thanks fug
DaMaN
npc_combinegunship
npc_combinegunship
Posts: 782
Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:

Post by DaMaN »

ZOMG is that some sort of "Turret Defense"? Awesome!!

Looks good.

EDIT: wait, RPG-Toting Monks? You mean there's actually an npc that will fire the rpg?
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Yes a turret defense map, No the Monks sadly don't fire although I didn't attempt to get them. A couple of npc's will try attack but the majority are focused at making it to the finish line.


There's a certain beauty to this map, I think because I spent a lot of time testing this, that after hours of blazing turrets and ragdoll's flying about the place there is nothing more satisfying than your 35 odd turrets shutting down - no more targets to aquire.


Edit: And don't thank me, thank netwalker! :wink:
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
User avatar
Vasili
npc_helicopter
npc_helicopter
Posts: 901
Joined: Wed Aug 02, 2006 8:22 pm
Location: England

Post by Vasili »

Oh so thats why you kept going from Hammer to oc spamming me whilst i played crysis
I though by Gauntlet you meant the classic arcade game but this is still good.
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Just a note, mapadd is pretty good though I have to just make changes to the game_text's flag to read 'all players' (which I'm pretty sure is do-able via mapadd).

I've got permission for another map that I'm modifing for oc but I'm hoping when skidz n hyper get in action they can modify flags for point_hurt for me. Plus one or two others in mind.

As for gauntlet the only map bug is the antguard sometimes gets stuck at spawn, but luckily the mapper due to the way he set it all up, the map continues on to the next wave. This bug happens on and off and does not effect the map end (so I consider it pretty minor). I'll take a look to see if there's anything I can do mapadd wise but, unlikely.

I've left the original amount of spawning ammo the same, I know whilst playing with new people I got requests to add more. Sorry this will not change, its a turret map and map success depends on those turrets a lot more than the ammo you carry. Whilst I was playing on DrewR's server we lost on our first try but won the second time quite easily. So ammo stays as it is!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
DrewR
Vertex
Vertex
Posts: 8
Joined: Sun Aug 31, 2008 3:21 am

Post by DrewR »

one other thing i found fug was that the rpg monk's animation seems kinda glitched/laggy when he dies. maybe you should consider giving him a different weapon.
User avatar
Dr.Stinglock
Donator
Donator
Posts: 44
Joined: Mon Sep 15, 2008 9:09 am
Location: AU
Contact:

Post by Dr.Stinglock »

This is seriously awesome, reminds me kinda of that tower defense flash game, I'm defiantly going to be giving this a run that's for sure.
Xenophunk
Polygon
Polygon
Posts: 30
Joined: Thu Sep 25, 2008 11:30 pm
Location: Australia
Contact:

Post by Xenophunk »

The memories of WC3 flood into my mind.
Image
Totally not ripping off fug4life with oc_cannon quotes.
"Man, I want what you guys are smoking."
"What the? Why is there a laundry room? This is getting weird."
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

OK, I addressed the issues of the game_text so it shows to all players.
I have updated the link in the first post.

For anyone who has downloaded the first release before 01/10/08.
If you don't want the hassle of re-downloading. All you need to do is open up the gauntlet_modify.txt (located in you obsidian\maps\cfg folder).
Delete the text inside once you've opened it and replace with this text written below and save it.

Code: Select all

gauntlet
{
    Remove
    {
        ClassName
        {
            "info_player_start" {}
            "item_suit" {}
        }
    }
    Add
    {
        "info_player_deathmatch"
        {
            "angles" "0 180 0"
            "origin" "464 -32 -319"
        }
        "info_player_deathmatch"
        {
            "angles" "0 180 0"
            "origin" "464 32 -319"
        }
        "info_player_deathmatch"
        {
            "angles" "0 180 0"
            "origin" "464 160 -319"
        }
        "info_player_deathmatch"
        {
            "angles" "0 180 0"
            "origin" "464 96 -319"
        }
        "info_player_deathmatch"
        {
            "angles" "0 180 0"
            "origin" "464 -96 -319"
        }
        "info_player_deathmatch"
        {
            "angles" "0 180 0"
            "origin" "464 -160 -319"
        }
        "info_player_deathmatch"
        {
            "angles" "0 180 0"
            "origin" "464 -224 -319"
        }
        "info_player_deathmatch"
        {
            "angles" "0 180 0"
            "origin" "464 -288 -319"
        }
        "info_player_deathmatch"
        {
            "angles" "0 180 0"
            "origin" "464 288 -319"
        }
        "info_player_deathmatch"
        {
            "angles" "0 180 0"
            "origin" "464 224 -319"
        }
        "ai_relationship"
        {
            "disposition" "3"
            "Reciprocal" "1"
            "StartActive" "1"
            "subject" "npc_turret_floor"
            "target" "!player"
            "targetname" "likemapadd"
            "origin" "408 40 -311"
        }
        "logic_timer"
        {
            "RefireTime" "0.01"
            "spawnflags" "0"
            "targetname" "timermapadd"
            "OnTimer" "likemapadd,ApplyRelationship,,0,-1"
            "origin" "408 16 -311"
        }
        "game_ragdoll_manager"
        {
            "MaxRagdollCount" "5"
            "MaxRagdollCountDX8" "-1"
            "SaveImportant" "0"
            "origin" "408 64 -311"
        }
        "point_trigger"
        {
            "spawnflags" "1"
            "targetname" "triggerrelationship"
            "TriggerRadius" "3400"
            "OnStartTouch" "likemapadd,ApplyRelationship,,0,-1"
            "origin" "408 -56 -311"
        }
    }
    Modify
    {
        ClassName
        {
            "worldspawn"
            {
                "mapversion" "5"
            }
        }
        TargetName
        {
            "wave1_text"
            {
                "spawnflags" "1"
            }
            "wave2_text"
            {
                "spawnflags" "1"
            }
            "00"
            {
                "spawnflags" "1"
            }
            "1"
            {
                "spawnflags" "1"
            }
            "2"
            {
                "spawnflags" "1"
            }
            "3"
            {
                "spawnflags" "1"
            }
            "4"
            {
                "spawnflags" "1"
            }
            "5"
            {
                "spawnflags" "1"
            }
            "6"
            {
                "spawnflags" "1"
            }
            "7"
            {
                "spawnflags" "1"
            }
            "8"
            {
                "spawnflags" "1"
            }
            "9"
            {
                "spawnflags" "1"
            }
            "10"
            {
                "spawnflags" "1"
            }
            "11"
            {
                "spawnflags" "1"
            }
            "12"
            {
                "spawnflags" "1"
            }
            "13"
            {
                "spawnflags" "1"
            }
            "14"
            {
                "spawnflags" "1"
            }
            "15"
            {
                "spawnflags" "1"
            }
            "16"
            {
                "spawnflags" "1"
            }
            "17"
            {
                "spawnflags" "1"
            }
            "18"
            {
                "spawnflags" "1"
            }
            "19"
            {
                "spawnflags" "1"
            }
            "20"
            {
                "spawnflags" "1"
            }
            "21"
            {
                "spawnflags" "1"
            }
            "22"
            {
                "spawnflags" "1"
            }
            "23"
            {
                "spawnflags" "1"
            }
            "24"
            {
                "spawnflags" "1"
            }
            "25"
            {
                "spawnflags" "1"
            }
            "26"
            {
                "spawnflags" "1"
            }
            "27"
            {
                "spawnflags" "1"
            }
            "28"
            {
                "spawnflags" "1"
            }
            "29"
            {
                "spawnflags" "1"
            }
            "30"
            {
                "spawnflags" "1"
            }
            "additional_turret_text"
            {
                "spawnflags" "1"
            }
            "wave3_text"
            {
                "spawnflags" "1"
            }
            "wave4_text"
            {
                "spawnflags" "1"
            }
            "wave5_text"
            {
                "spawnflags" "1"
            }
            "wave6_text"
            {
                "spawnflags" "1"
            }
            "wave7_text"
            {
                "spawnflags" "1"
            }
            "wave8_text"
            {
                "spawnflags" "1"
            }
            "nextwave"
            {
                "spawnflags" "1"
            }
            "wave9_text"
            {
                "spawnflags" "1"
            }
            "wave10_text"
            {
                "spawnflags" "1"
            }
            "wave11_text"
            {
                "spawnflags" "1"
            }
            "wave12_text"
            {
                "spawnflags" "1"
            }
            "wave13_text"
            {
                "spawnflags" "1"
            }
            "wave14_text"
            {
                "spawnflags" "1"
            }
            "wave15_text"
            {
                "spawnflags" "1"
            }
            "wave16_text"
            {
                "spawnflags" "1"
            }
            "wave17_text"
            {
                "spawnflags" "1"
            }
            "wave18_text"
            {
                "spawnflags" "1"
            }
            "wave19_text"
            {
                "spawnflags" "1"
            }
            "wave20_text"
            {
                "spawnflags" "1"
            }
            "gman_case"
            {
                "OnCase01" "game_end,EndGame,,60,-1"
            }
        }
    }
SpawnItems
{
}
}
Right whats next on my list 0 things to finish!
P.s.
sorry DrewR no changing the monks weapons, it's not my map and its quite an intended feature by the maker, so I'm not going to mess with it.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Just a note on this one guys. I Did try sort out the monk, but it's not change-able via mapadd. Basically he's a template npc and his flag is set to server side ragdolls.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Post Reply