
oc_paysan
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- npc_hovering_assassin
- Posts: 298
- Joined: Thu Apr 15, 2010 3:46 am
- Location: Las Vegas, Nevada
some ideas for the map. aka I was messing around with cheats on the map.
I think there needs to be something other than turrets to defend the farm. because i am tired of losing every thing to antlions so every time i play single player i spawn a monk with a shotgun on the second story balcony right out side of the rail thing. he helps a lot with killing antlions so here's my idea.
Hire farmhand. hires a monk that will shot at antlions for you unlike the dog he will not leave no matter how much you want him to. He can be hired at the hotel in the city for 100 (money type here) he will stay at the farm for 14 days and you will have to re hire him. when he is at the farm a shot gun ammo spawn will start in his area. (stays when he is gone.)
edit.
I found some bugs
1. if you put ore into your inventory it will glitch aka when you take it out you will be stuck in it.
2. the room with the beer bottle armor and mgs you can get stuck in the breakable wall after the day is over.
I think there needs to be something other than turrets to defend the farm. because i am tired of losing every thing to antlions so every time i play single player i spawn a monk with a shotgun on the second story balcony right out side of the rail thing. he helps a lot with killing antlions so here's my idea.
Hire farmhand. hires a monk that will shot at antlions for you unlike the dog he will not leave no matter how much you want him to. He can be hired at the hotel in the city for 100 (money type here) he will stay at the farm for 14 days and you will have to re hire him. when he is at the farm a shot gun ammo spawn will start in his area. (stays when he is gone.)
edit.
I found some bugs
1. if you put ore into your inventory it will glitch aka when you take it out you will be stuck in it.
2. the room with the beer bottle armor and mgs you can get stuck in the breakable wall after the day is over.
I think that's all I do and some times/a lot of the time that gets me into trouble.
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- Pixel
- Posts: 2
- Joined: Mon Aug 25, 2008 11:11 am
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- Pixel
- Posts: 2
- Joined: Mon Aug 25, 2008 11:11 am
You can dump information about the table with the command(note that cheats must be on for it to return any output). To get a list of tables and statistics about them, simply run the command alone.
In addition, you can also check the overall size of all string tables with the command(once again, requires cheats to be on).
Hope this comes in handy.
What I found odd is that the scenes table is empty when the map starts, and when players join, only two entries are added when the first player joins (nothing happens for the rest). The maximum number of strings that table can hold is 4096, so I don't get why that table is 'overflowed'.
Edit:
Looks like more entries get added when citizens see players and respond with the usual "Ah, Gordon Freeman". But I still don't see how this could cause the number of entries in there to skyrocket, plus, such a high limit seems extremely hard to hit.
Code: Select all
dumpstringtables_new <table>
In addition, you can also check the overall size of all string tables with the command
Code: Select all
stringtabletotals
Hope this comes in handy.
What I found odd is that the scenes table is empty when the map starts, and when players join, only two entries are added when the first player joins (nothing happens for the rest). The maximum number of strings that table can hold is 4096, so I don't get why that table is 'overflowed'.
Edit:
Looks like more entries get added when citizens see players and respond with the usual "Ah, Gordon Freeman". But I still don't see how this could cause the number of entries in there to skyrocket, plus, such a high limit seems extremely hard to hit.
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- npc_hovering_assassin
- Posts: 298
- Joined: Thu Apr 15, 2010 3:46 am
- Location: Las Vegas, Nevada
Can I suggest a new jail system?
If a player stays in the town during the night, he gets thrown into jail. But instead of waiting until somebody gets you out of there, you get released after 1 or 2 days. You can't pay for a release and you can't blow a hole in the wall.
If a player stays in the forest during the night, he dies.
Maybe make the shortcut a little less expensive?
Also, make the tunnel cleaning price less expensive too.
Basically you have to fork out a lot of money and resources just to achieve something in this map and that's not fun. Nobody likes to do the same thing for a long time just to get to the city or get something minor done.
If a player stays in the town during the night, he gets thrown into jail. But instead of waiting until somebody gets you out of there, you get released after 1 or 2 days. You can't pay for a release and you can't blow a hole in the wall.
If a player stays in the forest during the night, he dies.
Maybe make the shortcut a little less expensive?
Also, make the tunnel cleaning price less expensive too.
Basically you have to fork out a lot of money and resources just to achieve something in this map and that's not fun. Nobody likes to do the same thing for a long time just to get to the city or get something minor done.
Bail cost 40$Saccn wrote: If a player stays in the town during the night, he gets thrown into jail. But instead of waiting until somebody gets you out of there, you get released after 1 or 2 days. You can't pay for a release and you can't blow a hole in the wall.
10$ spawn in the jail each day, so if you'r poor you have to wait 4 days (less if you play basketball)
Already set.... or it glitches.Saccn wrote: If a player stays in the forest during the night, he dies.
noSaccn wrote: Maybe make the shortcut a little less expensive?
noSaccn wrote: Also, make the tunnel cleaning price less expensive too.
Harvest, cook pumpkins, fish, hunt.... a lot of way to earn money.Saccn wrote: Basically you have to fork out a lot of money and resources just to achieve something in this map and that's not fun. Nobody likes to do the same thing for a long time just to get to the city or get something minor done.
Old
Re: oc_paysan
[quote="sven666] The new hunting system is too much of a hassle. Make the headcrab have 200 hp (8 crowbar hits), otherwise it takes too long. I shot the damn thing with all my ammo for the 357 and shotgun, and it didnt even die.
[/quote]
It would be wayyy smarter to use crowbar,and crowbar ALWAYS insta-kill headcrabs even if they got a very large amount of hp.
[/quote]
It would be wayyy smarter to use crowbar,and crowbar ALWAYS insta-kill headcrabs even if they got a very large amount of hp.
Please don't take my posts before 2013 too seriously. It will be better for both you and I :c
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- Fatal Error (IQ = -10)
- Posts: 78
- Joined: Sat Mar 28, 2009 5:16 am
- Location: Tunisia
That's actually a really good idea.Maybe you could tell him to go logging and he'd be gone for 3 days but come back with loads of logs?Or he could come with you into the dungeon?Those would be pretty helpful.warbrand2 wrote:some ideas for the map. aka I was messing around with cheats on the map.
I think there needs to be something other than turrets to defend the farm. because i am tired of losing every thing to antlions so every time i play single player i spawn a monk with a shotgun on the second story balcony right out side of the rail thing. he helps a lot with killing antlions so here's my idea.
Hire farmhand. hires a monk that will shot at antlions for you unlike the dog he will not leave no matter how much you want him to. He can be hired at the hotel in the city for 100 (money type here) he will stay at the farm for 14 days and you will have to re hire him. when he is at the farm a shot gun ammo spawn will start in his area. (stays when he is gone.)