Version 2 is out now.
A list of fixes and changes can be seen in the original post as well as the download link.
In this version I have greatly reduced the amount of npc's on the screen at any given time. I removed a number of spawners completly, slowed down some spawn frequencies, reduced max live npc's at any time for many of the spawners, and made it so many spawners will disable after certain events. Manhacks and Headcrabs will not be able to pile up indefinitely as they will be killed after a certain number zombies are killed, and a certain number of metrocops spawn, respectively.
While this version should be far more stable than the last, I cannot be certain, as when testing this version it worked just as smoothly as the first one did, but others had trouble with the first version, so we'll see.
If you have any problems while playing this map, or have some suggestions for what you would like added or changed, please post them here.
Edit: The second download link is up.
ep2_oc_iceonslaught_V2
Good Job, glad to see you're addressing the issues.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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I playd this a little on my own,it was good.The breakable bridges were a nice touch and so was the turrets BLOWING ZOMBIES GODDAMN IN HALF AND SETTING THEIR TORSOS ON FIRE.Also,the particle storm was GENIUS and beautiful.Overall,nice as far as I've played it,but I'm yet to try it with other human beings.
Hey,look,it's my first intelligent post on these forums.
Hey,look,it's my first intelligent post on these forums.
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- Fatal Error (IQ = -10)
- Posts: 78
- Joined: Sat Mar 28, 2009 5:16 am
- Location: Tunisia