Oc_Trainride

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cementiet
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Oc_Trainride

Post by cementiet »

Heya, here it is Oc_trainride (part 1) after 1 month hardcore mapping after work

Trainride is about that your on a combine train trough a security bypass by Ell, you manged to use the spawngates of the combine and you are there to stop the train with the help of ELL.

Includes:

:arrow: Shopping system (like oc_unsuspected) quick buy, use later again after dead
:arrow: Custom models (wich you will NOT notice since its for optimazation)
:arrow: Custom textures
:arrow: Ell ''the talking AI'' wich guides you trough the map
:arrow: Random music poster's (only plays 1 track even if u buy both, depents on first buy wich track)

Pictures:
''outside''
Image

Shopping (enpatsu not included)
Image

Ell your AI guide
Image

DL Link : http://sta.sh/0142h18j4iw5

Notice, the map is very small sized in space, i advice to run it with arround 8 players max.
Also includes lots op npc's (combine mainly) so if you dont like shooting, avoid this one ;)


Enjoy!

P.S
I appreciate feedback allot.
Last edited by cementiet on Sun Apr 28, 2013 11:46 am, edited 1 time in total.
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MaestraFénix
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Re: Oc_Trainride

Post by MaestraFénix »

Downloading. Also, i suggest to create a page on the map database.
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Re: Oc_Trainride

Post by raidensnake »

cementiet wrote:Image
That character in the corner is exactly the thing I was thinking of for a revamp of moe glados factory but a realtime faceposed character rendering like the breencast and alyx in the prison complex rendered on the monitors in half-life 2. There should also be proximity support like when an npc is in or out of range it switches to when you see the character rendering and something like that depending on how near or far you are.
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Re: Oc_Trainride

Post by MaestraFénix »

I liked it very much, especially the APC part and the Mining tool.

Two notes:

As Tesla told me on private, there is a bug with game_text that makes sometimes cut off from the screen the text. Fix it or leave it for the next version.

When Ell says "looks like they are taking biological samples of Zen fauna", you wanna mean Xen.


Waiting for the rest of parts.
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Re: Oc_Trainride

Post by cementiet »

Glad you liked it, aso for the screen text. how u mean cut off screen? dint realy encounter this myzelf (has to do somthing with the screen resolution???)
As for Ell Zen/Xen, yea your right spelling isnt one my my strongers points, ty for the tip will update it later aswel.

Btw did look to post it on the database but looked a bit too confusing to try out, maby ill try it later again in the weekend somewhere.
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Re: Oc_Trainride

Post by TESLA-X4 »

Maestro Fénix wrote:As Tesla told me on private, there is a bug with game_text that makes sometimes cut off from the screen the text. Fix it or leave it for the next version.
Clarification: It is not the fault of the game_text entity, but the client-side configuration that is loaded by the code responsible for actually drawing the text on screen. This bug only shows up in widescreen resolutions, so those using 4:3 or 5:4 aspect ratios won't encounter it.

Affected:
v1.35 (widescreen resolutions only)

Not affected:
v0.1.3.5 (Hotfix #3 client fix. This should be obvious, but connecting to a hotfix server on v1.35 does not stop the bug from appearing because it's a client-side issue)
v0.1.3.6 (unreleased)
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cementiet
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Re: Oc_Trainride

Post by cementiet »

I noticed the bug when i was running a 4:3 Resolution, also tried 16:10 (and my normal 1920x1080) dint realy seem to bug out.
However i cannot realy fix this, since im not planned to put the text in the middle of the screen wich is rather very anoying.

(side note)
If the bug is fixed in the next obsi version, the map will work automatic?

(also added map on map database - http://mapdb.obsidianconflict.net/map:trainride )

Thank you for the info.
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Re: Oc_Trainride

Post by MaestraFénix »

Added an extra mirror from the Map DB: mapdb.obsidianconflict.net/local--files/map:trainride/oc_trainride_by_cementiet-d610bhw.rar

Also added better tags.
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Re: Oc_Trainride

Post by cementiet »

Update released Oc_trianride_A

Bug fixes:
:arrow: Fixed nodraw problems
:arrow: Fixed Spelling problems (ty Predu)
:arrow: Npc's triggers are faster so its less likeley u will see them spawn
:arrow: Fixed portal gate disapearing
:arrow: Fixed countdowntimer wrong nameplate

Modifications:
:arrow: Reduced price of weapons/upgrades
:arrow: Added more pistol ammo
:arrow: Reduced spawn time of weapons
:arrow: Minor grafical change for part 2 (ladder mount)

Ty u for showing some of these problems.
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