OC_STARSHIPTROOPERS!
OC_STARSHIPTROOPERS!
YAY!.
It's released. a few notes. the beginning is a bit...lackluster when it comes to enemies. but after about 3 or four minutes, the difficulty should pick up. I've set it up in waves. I had to otherwise within 3 minutes every server would have crashed. also to start the waves, there is a trigger. someone needs to run around on the inside of the strcuture (where the people's is ) until thw words BUS SIR! pop up k?
here' the link:
http://files.filefront.com/FILE_VOTE/;5 ... einfo.html
It's released. a few notes. the beginning is a bit...lackluster when it comes to enemies. but after about 3 or four minutes, the difficulty should pick up. I've set it up in waves. I had to otherwise within 3 minutes every server would have crashed. also to start the waves, there is a trigger. someone needs to run around on the inside of the strcuture (where the people's is ) until thw words BUS SIR! pop up k?
here' the link:
http://files.filefront.com/FILE_VOTE/;5 ... einfo.html
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- npc_strider
- Posts: 617
- Joined: Tue Jun 27, 2006 8:01 am
- Location: Australia
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- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm
Okay, just played it and...
WHAT THE HELL???
This map have potential, but here's some things that needs to be done:
1: More friendly npc's. You need to be 8 players to have a chance.
2: Stupid ammo box placements. You have to run from one end of the wall to the other just to get some ammo.
3: What the HELL is that undergroumd path thing??? Cover it up.
4: Make some small barricades around the egde - you tend to fall off when youre attacked by antlions.
5:REMOVE KLEINER AND ALL UNNESSESARY NPC'S! They may look cool, but they can't do anything.
6: Ladder to the tower maybe
7: More info_nodes to get the antlions seem more smart. Use those air_nodes or whatever they are too. (Making the antlions fly )
That's all I can think of right now
But a good thing about the map is, that it's very fps friendly :p
WHAT THE HELL???
This map have potential, but here's some things that needs to be done:
1: More friendly npc's. You need to be 8 players to have a chance.
2: Stupid ammo box placements. You have to run from one end of the wall to the other just to get some ammo.
3: What the HELL is that undergroumd path thing??? Cover it up.
4: Make some small barricades around the egde - you tend to fall off when youre attacked by antlions.
5:REMOVE KLEINER AND ALL UNNESSESARY NPC'S! They may look cool, but they can't do anything.
6: Ladder to the tower maybe
7: More info_nodes to get the antlions seem more smart. Use those air_nodes or whatever they are too. (Making the antlions fly )
That's all I can think of right now
But a good thing about the map is, that it's very fps friendly :p
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- Vertex
- Posts: 11
- Joined: Sun Jul 30, 2006 4:00 am