Posted: Mon Jun 22, 2009 9:59 pm
Actually, I'd been wondering about TNT.
It costs 25 dollars, and it seems to have two applications: Mining and Fishing.
Fishing will cause it to yield four-five fish, worth five dollars each, for no profit.
Using it to explode rocks will generally destroy a single rock barrier, possibly exposing a single lump of gold, worth 20 dollars. Still no profit, particularly as it takes longer to run to the pawn shop and buy some explosives than it does to simply crowbar through the wall.
Therefore, both fishing and mining are not good uses of TNT, and it's only remaining use is to kill other players.
As long as we're at it, both fishing and mining seem to be particularly lackluster sources of income. With 80 dollars, you could buy 10 bananna plants and thus obtain a 160 dollar profit. Divide this by the number of days it takes for the plants to grow and it falls in the 30ish range; the same as mining. But the thing is, farming continues exponentially; money->crops->more money->more crops->even more money-> etc.
It costs 25 dollars, and it seems to have two applications: Mining and Fishing.
Fishing will cause it to yield four-five fish, worth five dollars each, for no profit.
Using it to explode rocks will generally destroy a single rock barrier, possibly exposing a single lump of gold, worth 20 dollars. Still no profit, particularly as it takes longer to run to the pawn shop and buy some explosives than it does to simply crowbar through the wall.
Therefore, both fishing and mining are not good uses of TNT, and it's only remaining use is to kill other players.
As long as we're at it, both fishing and mining seem to be particularly lackluster sources of income. With 80 dollars, you could buy 10 bananna plants and thus obtain a 160 dollar profit. Divide this by the number of days it takes for the plants to grow and it falls in the 30ish range; the same as mining. But the thing is, farming continues exponentially; money->crops->more money->more crops->even more money-> etc.