Posted: Sat Apr 03, 2010 5:34 pm
Could you please upload a pack with all materials,ents,models this map uses? because i m getting a lot of errors instead of the normal prop. thanks in advance ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Have you seen my coffee cup?
https://forums.obsidianconflict.net/
https://forums.obsidianconflict.net/viewtopic.php?f=8&t=3762
Hmm? I thought i pakratted everything custom into it, everything not custom should only require hl2.Cloud wrote:Could you please upload a pack with all materials,ents,models this map uses? because i m getting a lot of errors instead of the normal prop. thanks in advance
Working on fixing this, it's practically impossible to tell if i have fixed it because the bug is usually caused by lag, and playing on your own (lan) server means no lag, thus the bug never pops up.Cosmosis wrote:-The boats, especially the big boat. Many times when you pressed e to exit them you'd get stuck, we devised a number of ways to get unstuck but it was certainly a pain sometimes, because the big boat was so useful.
Yeah, was thinking the same, will be gone in next version. Might add some kind of alternative.Cosmosis wrote:-The tray is definitely quite buggy, would go along with suggesting it's removal. Things usually stay nicely once you get them in the boat anyways.
Not entirely sure what causes that, happened when i was playing too. Guess i need to make an alternative spawning mechanism for them.Cosmosis wrote:-Sharks would be a pain in the ass for a while (like they should) but sometimes just stop spawning or stop bothering us for looooong periods of time. Also bodies like to scoot around pretending to be alive.
Ah, humanity, the biggest bug there is. Sadly any kind of protection against this could also be used against people - for example, if i made baseparts only unfreezable by their freezer/buyer, an idiot would seal off the spawn or whatever. The only decent solutions to this are admins and private servers, sadly.Cosmosis wrote:-I'm not sure how to overcome this, but I could see that in a public server, one person could come along and just punt other people's forts/bases and destroy their hard work. Even locked doors can simply be punted away!
The oxygen tank heals you after 0, 5, 10, and 15 seconds since you last touched it, so it should still be somewhat useful. I think the mod would need a way to modify a players aux power in order to fix the annoying constant damage thing.Cosmosis wrote:-The oxygen tanks. Oh god the oxygen tanks X_X Again I'm not too helpful as far as how to fix it, but the way they work right now are barely any use. It's so annoying try to swim while "drowning" In areas like the mining tunnel, they work well enough I suppose.
Cosmosis wrote:-Wondering why the warehouse is so big when most of it isn't used.
Yay! Someone finally bothered using the oilrig properlyCosmosis wrote:-At first we felt the crystals were way too much of a pain to bother extracting. but after a while we had a whole economy of one person gathering them and making them into batteries and then me and another person would pay for them and keep a full time job transporting oil. I have to say it was quite balanced and neat to see working. And quite profitable!
I think the steering problems are lag related, so there isn't much i can do hereCosmosis wrote:-The uber harvester, while a bit buggy and hard to control, was still a very nice addition and investment. Nothing beats sucking up a big pile of 15 gems with it.
ThanksCosmosis wrote:Overall a very enjoyable map, certainly up there with the likes of harvest and paysan. Hope to see some more updates to finish it up and maybe even some future maps from you. You certainly have talent showing
A possible solution I could think of (now I don't know how easy this would be to implement) is if the only way you can unfreeze them is by doing a certain amount of damage to the panel. It might be a pain in the ass sometimes when trying to replace, but oh well. This way noobs can't just immediately come in and screw things up and it would take a bit longer so they could be caught beforehand. You could still do it even with a crowbar, but it would take awhile.Beanbrains wrote:Ah, humanity, the biggest bug there is. Sadly any kind of protection against this could also be used against people - for example, if i made baseparts only unfreezable by their freezer/buyer, an idiot would seal off the spawn or whatever. The only decent solutions to this are admins and private servers, sadly.
Thanks! I'ma try my best to help this mod, I've loved it since the beginning. Constructive criticism is the only thing I can offer xDDatastream wrote:First post you made and a very good post too. You instantly have my respect!
Ill try to describe as best I can the methods we found to get unstuck.Ark wrote:Nothing works even if you try to kill youself, because you would control the ship without being in. Uber harvester has this bug too.
Try putting them in inventory and taking them out again, they go the right way round and are easier to put in the slots.Cosmosis wrote:1: The batteries. For one, they are annoying as all hell to try and put in.
If you listen closely you will notice the generator noise changes in pitch with more batteriesCosmosis wrote:Second, maybe have some visual indicator showing how much they are having effect. I think if people can see it going faster, or maybe have a message next to the oil merchant saying "1 barrel produced every __ seconds" that goes down as you put in more batteries, people will be more inclined to use them.