oc_waking_dead

Release your amazing Map creations here!
Cloud
Vertex
Vertex
Posts: 9
Joined: Mon Mar 26, 2007 1:06 am

Post by Cloud »

loved the map :) and Neio really thx for the map mirror the your url i got a high donwload speed o_O from 40kbs(rapidshare) to 105kbs(your site) anyway the custom guns didn t had sound and i saw some floating cars(awesome >D) but the rest was fine maybe in the future a waking dead 2
?
?

well see ya later all
Tono-Tako
npc_combinegunship
npc_combinegunship
Posts: 785
Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan

Post by Tono-Tako »

Image
Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
Tono-Tako
npc_combinegunship
npc_combinegunship
Posts: 785
Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan

Post by Tono-Tako »

I just played your map, fraking awesome, took me 1 hr. 27 mins alone :)
good work.
Image
Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
DaMaN
npc_combinegunship
npc_combinegunship
Posts: 782
Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:

Post by DaMaN »

Hey all, sorry I've been away for a while - had a large software engineering project due for school, I was pulling all-nighters to get that done, so i didn't have much time for mapping ;) But now finals are coming up and I'll have a bit more time. :)
fug4life wrote:Well done DaMaN, a well deserved break is due for you, but once you've rested, It's back to work!

Return to c17 needs you!

Also Antlion attack need your help!

Downloading will have a play in an hour or two!

EDIT: aside from the minor bugs another well made map from you, was fun too play, all in all I enjoyed!
Thanks! And yes, there's a lot of maps that need my work... though I've been thinking of a number of solutions to problems I was having - look forwards to it!!
W0rf0x wrote:Very nice map, played it 2 times in a row :D
But there are some problems:

-The custom weapons dont work, i had to extract them from the map and had to create a .res file for other players to get them to work, and some of them are left handed.

-The oicw model was missing.

-The world fading distance is maybe good for the performance, but is a bit annoying on the last fight, especialy when you try to snipe the zombies, because they often run too far away and fade out.

and here are some of the general map bugs i found:

^model texture?^
Hmph. So much for thinking it was release-worthy ;)
I knew a few bugs were there, but you certainly found some new ones. Most of them must have come from my crappy pakratting :(

Not sure what to do about the fade distance... without it on the map gets really laggy (poor design in places I guess...). I dunno. I'll see what extending it does.
Neico wrote:...anyways this map i not bad (i love the music :P) but there also some bugs like floating cars or generally objects or some pieces of the Text can´t be read because it disapear way too fast but execpt that it´s nice :D
Thanks! I'll have to fix those cars and make the text appear for longer periods of time.

destu wrote:
skidz wrote:He needs a corrected w model for the ak, and Valve totally screwed up the sound system and custom sound scripts don't work.
it does that on all custom weapons. and DaMaN, maybe you should remove all the custom weapon shit, i mean they dont even work properly + everyone looks retarded when holding customweaponz
Fire_cube wrote:and theyre not that powerful

and I hate the fact that i have to install css just for the models

my hd is only 40 gb big, i cant waste space just like that - bspzip next time please :wink:
I thought I did bsp zip them all... :( Guess not. I'll double-check it next release.

As to the custom weapons, what do people think of them? Keep? Lose? Fix?

I thought they were kind of fun to use - different than constantly using the same weapons all the time. And I found that the deagle in particular was the best weapon to take down zombies. I liked unloading with the SAW too.
Cloud wrote:loved the map :) and Neio really thx for the map mirror the your url i got a high donwload speed o_O from 40kbs(rapidshare) to 105kbs(your site) anyway the custom guns didn t had sound and i saw some floating cars(awesome >D) but the rest was fine maybe in the future a waking dead 2??
Hehe, yea I was kind of thinking that the map could be linked into a sequel... perhaps next halloween. ;)
Tono-Tako wrote:I just played your map, fraking awesome, took me 1 hr. 27 mins alone :)
good work.
Thanks! It's a long one alright :)

Thanks for all the compliments! I'm still really busy with school, but I'll try to re-work the map and fix those errors.

BTW, did anyone find any of the "achievements" i kept in?
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Alyxie
Polygon
Polygon
Posts: 42
Joined: Sun Jul 23, 2006 7:57 am
Location: Currently in the U.S.

Post by Alyxie »

if u want better world models smod tactical comes with some
least thats what i do and they work
Once you dail that number, blood is on your hands.
Guhlius
prop_static
prop_static
Posts: 70
Joined: Mon Dec 18, 2006 6:29 pm

Post by Guhlius »

there is a missing wall part upstairs after the 2 ppl let u in at the left side of the door u don't have to go through
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Attention server admins:

Now that everyone needs to show off how l33t he is by using an exploit to skip the whole map, i present you my mapadd that will show them otherwise, if they try to jump over the barricade, they will be slayed by an huge explosion, if they still cant resist and manage to find a way to pass that protection, their game will be shut down, heres an example how nice it works:
19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "world"
19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I tried to be an asshole and skip the whole map but i failed hard"
19:51:17 L 12/26/2008 - 19:51:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "omg"
19:52:15 L 12/26/2008 - 19:52:17: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "crowbar"
19:52:15 L 12/26/2008 - 19:52:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I couldnt resist being an asshole and my game will be shut down as punishment"
19:52:18 L 12/26/2008 - 19:52:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" disconnected (reason "Disconnect by user.")
Download this and put it in your servers maps/cfg folder to make it less of an rushers paradise.
http://w0rf0x.de/obsidianconflict/oc_wa ... modify.txt
User avatar
Makrontt le nécron
npc_citizen
npc_citizen
Posts: 198
Joined: Wed Aug 27, 2008 2:01 pm
Location: France

Post by Makrontt le nécron »

I can't wait to see some rusher getting owned :twisted: .
I'm back baby!
Image
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Makrontt le nécron wrote:I can't wait to see some rusher getting owned :twisted: .
Yes, its hilarious watching them failing and getting angry :P
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

:lolcry:
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
sgae
FUCK ALL
Posts: 457
Joined: Wed Jan 17, 2007 7:15 pm

Post by sgae »

W0rf0x wrote:Attention server admins:

Now that everyone needs to show off how l33t he is by using an exploit to skip the whole map, i present you my mapadd that will show them otherwise, if they try to jump over the barricade, they will be slayed by an huge explosion, if they still cant resist and manage to find a way to pass that protection, their game will be shut down, heres an example how nice it works:
19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "world"
19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I tried to be an asshole and skip the whole map but i failed hard"
19:51:17 L 12/26/2008 - 19:51:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "omg"
19:52:15 L 12/26/2008 - 19:52:17: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "crowbar"
19:52:15 L 12/26/2008 - 19:52:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I couldnt resist being an asshole and my game will be shut down as punishment"
19:52:18 L 12/26/2008 - 19:52:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" disconnected (reason "Disconnect by user.")
Download this and put it in your servers maps/cfg folder to make it less of an rushers paradise.
http://w0rf0x.de/obsidianconflict/oc_wa ... modify.txt
OMG! :shock:
User avatar
Warnink
Donator
Donator
Posts: 33
Joined: Fri Mar 07, 2008 9:13 pm
Location: United Kingdom
Contact:

Post by Warnink »

Thanks for this W0rf0x, sorts the problem in just the right way :)
User avatar
Supahchikin
npc_helicopter
npc_helicopter
Posts: 897
Joined: Mon Aug 25, 2008 7:57 pm
Location: The magical land of Boredom.
Contact:

Post by Supahchikin »

Oh god i love this map,quite nice for RPing.
Headcrab Zombie
Pixel
Posts: 4
Joined: Fri Feb 06, 2009 12:09 am

Post by Headcrab Zombie »

Very good map. Very detailed and must've took you awhile to put together.
DaMaN
npc_combinegunship
npc_combinegunship
Posts: 782
Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:

Post by DaMaN »

W0rf0x wrote:Attention server admins:

Now that everyone needs to show off how l33t he is by using an exploit to skip the whole map, i present you my mapadd that will show them otherwise, if they try to jump over the barricade, they will be slayed by an huge explosion, if they still cant resist and manage to find a way to pass that protection, their game will be shut down, heres an example how nice it works:
19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "world"
19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I tried to be an asshole and skip the whole map but i failed hard"
19:51:17 L 12/26/2008 - 19:51:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "omg"
19:52:15 L 12/26/2008 - 19:52:17: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "crowbar"
19:52:15 L 12/26/2008 - 19:52:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I couldnt resist being an asshole and my game will be shut down as punishment"
19:52:18 L 12/26/2008 - 19:52:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" disconnected (reason "Disconnect by user.")
Download this and put it in your servers maps/cfg folder to make it less of an rushers paradise.
http://w0rf0x.de/obsidianconflict/oc_wa ... modify.txt
<3
(-TLD-)Orange wrote:Oh god i love this map,quite nice for RPing.
Thanks!
Headcrab Zombie wrote:Very good map. Very detailed and must've took you awhile to put together.
Thanks! And yes, it did take quite a while to put together. I never seem to be able to map anything with great speed.

Speaking of which, I've been incommunicado for a while now. Life's life, and shit happens - I'm not going to keep going on about it. Don't worry, nothing bad has happened, I've just been really busy. Just letting you know that neither OC nor mapping have left my mind.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Post Reply