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Posted: Tue Apr 29, 2008 2:16 am
by Mr. Someguy
W0rf0x wrote:
Mr. Someguy wrote:
masa0x wrote:The design of the final stage has been influenced from "Phantsy Star Online".
:lol:

The origin of the design of G-MAN is this.

http://images.google.co.jp/images?hl=ja ... 3%A0&gbv=2

:lol:
I'm seeing transformers and question marks... WHAT DOES IT MEAN!?
You dont have japanese fonts installed.
Oh, I guess thats what it means... I feel stupid.

Latest version available on OC 1.32

Posted: Wed Aug 06, 2008 2:33 pm
by masa0x
hi.
It is information on interchangeability. :)

Latest version oc_d_crimson_v1e is goodwork on OC 1.32.
Please replace it when you use a version that is older than this version.
It is possible to download it from following URL.

http://masa0x.s262.xrea.com/maps/oc_d_c ... 1e.bsp.bz2


The following problems are in crimson.


1.Problem of texture of SKY BOX (with out "_hdr")
2.Material type of func_breakable of the boss of ZONE D is illegal. (Using "Fresh" type)
3.It is not easy to see because the texture of the work stand in the boss room is
transparent and near.


The influence is not in a clear game of these problems.
It is scheduled to correct it with ep2_d_crimson of the following
Version.

Posted: Sun Aug 10, 2008 1:52 am
by Shana
That huge worm in the desert area causes some net lag, i guess its the same problem that was in oc_kake and z_harrier, caused by moving prop_dynamics, you could ask zteer for help, but i think its easily fixable by changing them to prop_dynamic_override.

And could you please remove the 60 minutes timelimit? its kinda disappointing when the map suddenly ends in the middle of playing.

Posted: Sun Aug 10, 2008 3:31 pm
by masa0x
hi.

The matter of net lag of prop_dynamics is heard from Zteer.
This trouble is matched and corrected.
and remove time limit. :)

W0rf0x wrote:That huge worm in the desert area causes some net lag, i guess its the same problem that was in oc_kake and z_harrier, caused by moving prop_dynamics, you could ask zteer for help, but i think its easily fixable by changing them to prop_dynamic_override.

And could you please remove the 60 minutes timelimit? its kinda disappointing when the map suddenly ends in the middle of playing.