Release your amazing Map creations here!
Tono-Tako
npc_combinegunship
Posts: 785 Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan
Post
by Tono-Tako » Sat Aug 02, 2008 9:41 pm
i guess the server didnt have ep2 mounted.
Warnink
Donator
Posts: 33 Joined: Fri Mar 07, 2008 9:13 pm
Location: United Kingdom
Contact:
Post
by Warnink » Sun Aug 03, 2008 12:44 am
I get this error with the hunter also, not sure why as they show up fine in ep2 maps, plus ep2 Vorts show up in this map so it must be mounted
Neico
Lead Coder
Posts: 1799 Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:
Post
by Neico » Sun Aug 03, 2008 1:26 am
well on my server it works because i moved the MountEpisodeTwo into a new file called oc_kake_h_mounts.txt, and send it then to the client
Zteer
Entity Master
Posts: 46 Joined: Sun Jul 30, 2006 5:34 am
Location: JAPAN
Post
by Zteer » Sun Aug 03, 2008 6:00 am
It changes to the PlayerVS mode first at a probability of 1/16.
Next, fighting is decided at random.
-Brue vs Red
-Brue vs NPC
-NPC vs Red
-NPC vs NPC
I made mapadd to adjust the first 1/16.
http://z-server.game.coocan.jp/etc/oc_kake_h_modify.zip
The probability of PvP goes up when "//" of logic_case of 18-47 lines is increased.
Fighting of Player is lost in the 17th line when ending comment.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Sun Aug 03, 2008 9:45 am
PvP, this is cool.
This map is officially awesome and should be played on YaS funmaps
Neico
Lead Coder
Posts: 1799 Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:
Post
by Neico » Sun Aug 03, 2008 10:29 am
when the server is back
larz
npc_combinegunship
Posts: 726 Joined: Fri Jun 23, 2006 12:17 am
Location: Crowley, Texas
Contact:
Post
by larz » Tue Aug 05, 2008 8:59 pm
Neico wrote: when the server is back
can't wait
Microsoft™ wrote:
my favorite thing to do is rape little children
Zteer
Entity Master
Posts: 46 Joined: Sun Jul 30, 2006 5:34 am
Location: JAPAN
Post
by Zteer » Sun Aug 17, 2008 2:54 am
I renewed oc_kake. Please add this to oc1.33.
http://z-server.game.coocan.jp/zteer/ob ... kake_k.zip
-The arena became a circle.
-The obstacle is changed at random.
-A specific combination can be excluded by mapadd. (stalker and citizens, etc.)
-The probability that the player's fighting appears can be adjusted by using Mapadd. (0-10)
-Fixed problem concerning point.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Sun Aug 17, 2008 3:45 am
Cool
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:
Post
by Shana » Sun Aug 17, 2008 6:24 pm
Theres a glitch where people can get into non-player fights, they do that by blocking the door from closing or by getting inside the team based teleport rooms without jumping down the hole, and there seems to be a nodrawed face in the red teleporter.
http://w0rf0x.de/screens/oc_kake_k0000.jpg
Zteer
Entity Master
Posts: 46 Joined: Sun Jul 30, 2006 5:34 am
Location: JAPAN
Post
by Zteer » Mon Aug 18, 2008 4:27 pm
This is a big problem.
I will release the correction version.
Thank you for teaching the bug!
Gurluas
npc_combine_s
Posts: 303 Joined: Fri Sep 15, 2006 12:07 pm
Post
by Gurluas » Mon Aug 18, 2008 8:08 pm
I thought that was intentional...
Power-Mad
Combine Rebel
Posts: 1219 Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota
Post
by Power-Mad » Mon Aug 18, 2008 8:31 pm
Are antlion workers in it? It would give the antlions a way bigger fighting chance!
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Mon Aug 18, 2008 9:33 pm
Ahh, Power-Mad is right! Antworkers ftw.
You should also use a separate Antlion Guardian, Cavern Behavior + Cavern Model = 1.