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Posted: Sat Aug 02, 2008 9:41 pm
by Tono-Tako
Image
i guess the server didnt have ep2 mounted.

Posted: Sun Aug 03, 2008 12:44 am
by Warnink
I get this error with the hunter also, not sure why as they show up fine in ep2 maps, plus ep2 Vorts show up in this map so it must be mounted :?

Posted: Sun Aug 03, 2008 1:26 am
by Neico
well on my server it works because i moved the MountEpisodeTwo into a new file called oc_kake_h_mounts.txt, and send it then to the client ;)

Posted: Sun Aug 03, 2008 6:00 am
by Zteer
It changes to the PlayerVS mode first at a probability of 1/16.
Next, fighting is decided at random.
-Brue vs Red
-Brue vs NPC
-NPC vs Red
-NPC vs NPC

I made mapadd to adjust the first 1/16.

http://z-server.game.coocan.jp/etc/oc_kake_h_modify.zip

The probability of PvP goes up when "//" of logic_case of 18-47 lines is increased.
Fighting of Player is lost in the 17th line when ending comment.

Posted: Sun Aug 03, 2008 9:45 am
by Hell-met
PvP, this is cool.

This map is officially awesome and should be played on YaS funmaps

Posted: Sun Aug 03, 2008 10:29 am
by Neico
when the server is back :O

Posted: Tue Aug 05, 2008 8:59 pm
by larz
Neico wrote:when the server is back :O
can't wait :D

Posted: Sun Aug 17, 2008 2:54 am
by Zteer
I renewed oc_kake. Please add this to oc1.33.

http://z-server.game.coocan.jp/zteer/ob ... kake_k.zip

-The arena became a circle.
-The obstacle is changed at random.
-A specific combination can be excluded by mapadd. (stalker and citizens, etc.)
-The probability that the player's fighting appears can be adjusted by using Mapadd. (0-10)

-Fixed problem concerning point.

Posted: Sun Aug 17, 2008 3:45 am
by Hell-met
Cool

Posted: Sun Aug 17, 2008 12:30 pm
by Zteer
Default was set to the player's equipment, and the problem that the setting is disregarded was corrected.

http://z-server.game.coocan.jp/etc/oc_k ... 080817.zip

Please replace it with this when you put up the server.

Posted: Sun Aug 17, 2008 6:24 pm
by Shana
Theres a glitch where people can get into non-player fights, they do that by blocking the door from closing or by getting inside the team based teleport rooms without jumping down the hole, and there seems to be a nodrawed face in the red teleporter.
http://w0rf0x.de/screens/oc_kake_k0000.jpg

Posted: Mon Aug 18, 2008 4:27 pm
by Zteer
This is a big problem.
I will release the correction version.
Thank you for teaching the bug!

Posted: Mon Aug 18, 2008 8:08 pm
by Gurluas
I thought that was intentional...

Posted: Mon Aug 18, 2008 8:31 pm
by Power-Mad
Are antlion workers in it? It would give the antlions a way bigger fighting chance!

Posted: Mon Aug 18, 2008 9:33 pm
by Hell-met
Ahh, Power-Mad is right! Antworkers ftw.

You should also use a separate Antlion Guardian, Cavern Behavior + Cavern Model = 1.