Posted: Wed Aug 20, 2008 7:26 pm
Let it restart I'd say.
Have you seen my coffee cup?
https://forums.obsidianconflict.net/
https://forums.obsidianconflict.net/viewtopic.php?f=8&t=1939
TheMoon wrote:Let it restart I'd say.
That would be a good idea, but I really don't think the players are going to fail enough to warrant it. Though I'll certainly consider it for another map...Blues wrote:Or another idea:
You could teleport them into, like a closed rock cave with black sand (already made a blend texture like this) and such on the ground and there let them vote if they want to continue or go back to the lobby
Glad to see your making lots of progress on 01.BTW, i just fixed the lighting origin of some props on _01. they were totally black before, because they were in the shadows of big displacements. Gonna test it now to see if it works like i want it to...
If that's the case i'll pm you the vmf for you to have a look at it and perhaps change the light of the neon things. i didn't have the time yet. today's the only day this week i'm really working on something related to mapping^^
Edit: looks weird for the rocks. the docks and stuff look fine, but does anyone have an idea how to get the rocks look nice without changing their lighting origin? (now they seem to be lit from behind where the displacement thing is and where no light could come from XD...)
maybe increase the ambient brightness values for the light_environment...?
Hahaha, awesome! Knew you'd come up with somethingBlues wrote:Already solved it with a lighting origin about 5 minutes after the post xD
The problem was that the models were stuck in each other and in the displacement, so i put an info_lighting somewhere a little higher.
Certainly you may ask. Ask away!Hydra wrote:Might I ask how far is the progress with the series? And what annoying bugs and/or problems are still in the way?
Well, I don't really like the idea of waypoints as you wake up, because that's John's job - he's there to show you around. But waypoints might be an idea for the other objectives (like, findingHydra wrote:2: Make waypoints in the base where you wake up.
Actually that would be pretty cool. I'm just using the HL1 textures on a brush. A model would look much better. Physics and dynamic if possible?Blues wrote:I could make a crystal model with a refract shader or something.
Just an offer
Well, actually i can make it physics and static, but not physics and dynamic. But as a workaround you can use a prop_dynamic_override to make it dynamic.DaMaN wrote:Actually that would be pretty cool. I'm just using the HL1 textures on a brush. A model would look much better. Physics and dynamic if possible?Blues wrote:I could make a crystal model with a refract shader or something.
Just an offer
Ahh... yea, that's true.Hydra wrote:I was to write more accurate about it. But I closed the computer before. One player triggers John to move on and others load and are confused. They run around without knowing what to do.
Make it physics, I'll use the dynamic overrideBlues wrote:Well, actually i can make it physics and static, but not physics and dynamic. But as a workaround you can use a prop_dynamic_override to make it dynamic.DaMaN wrote:Actually that would be pretty cool. I'm just using the HL1 textures on a brush. A model would look much better. Physics and dynamic if possible?Blues wrote:I could make a crystal model with a refract shader or something.
Just an offer
Or i could make it dynamic only and you could put a nodraw func_physbox around it which you set as parent of the dynamic to make it act a little like a physics object. but then the physics would look weird i think. i recommend the solution with the dynamic_override.
CorrectSurely you want it to be dynamic because physics and static don't have the "parent" keyword?
I used this url for the vid: (if anyone else wants to see it) http://vimeo.com/moogaloop.swf?clip_id=1633544&Oh, and btw. i already made this thing, but i still have to tweak the uv map and the normal map a little and adjust the refraction.
Later i'll post a screenshot of how it looks like right now... because now i'll go and have a shower
Edit:
This is how it looks like now.
I'll also edit in a few minutes and add a link for a video to this post
OK, video uploaded:
The avi of better quality can also be downloaded here i think:
http://vimeo.com/1633544