fug4life wrote:Played through a couple of times now.
I think you should be happy with what you've done.
I think its shaping up to be a nice series, the alyx bit was alittle unexpected but I think you pulled it off as well as could be with out the beauty of faceposer etc. I mentioned most of the bugs (which were really in 01). 02 & 03 I see no troubles.
I gotta say I'm pretty happy with what's been done. Though I'll be truly very happy once I get the rest of the series released
04, Cool start having metros open door, my only gripes is the lighting difference from out side to inside out side is too dark right up to the force field. And once you go inside you'll notice the pipe is a bit wierdly shaded.
Alyx is tough on your own or with two if you mess it up but with 4 players its no real trouble.
Yea, I saw the pipe you mentioned when we were playing. Should just be an info_lighting_origin fix. Also, I'll see about brightening it up a bit, though I've got my brightness set pretty high so i didn't notice it was that dark
05, Controversial but I like it that way. The whole escort thing is done well and as long as it goes back to map start if you fail i'm happy. I'm glad this mission critical stuff can be replayed easily. Because on a 10 map mission you dont want to start again to far back. This sort of style is always difficult but fun when achieved and done right.
But it needs a bit of refining to make it a less noob as possible, now hostages dieing I can take! Barney I can take (although does he actually teleport from place to place at times as it seems like he does which makes keeping up with him or keeping an eye on him difficult I'd prefer he ran the full distance & make players wait for him, not him waiting for players).
Controversial eh?
Playing with you, W0rf0x, and others, the most annoying thing I found was the citizens would only follow one person! Which was annoying when that one person went afk. Any chance of getting them to follow the !activators?
The resetting of the map I think worked decently - I played for a bit on other servers and people generally got the message after the second reset.
And I suppose if Barney ran from place to place it'd be better. I'll try playing around with it a bit. =)
First time at drop ship yes went horribly wrong, but he dosent get in the way too much as long as players are on top of things and make sure nothing makes it out of the dropship.
So the only real gripe and something you have to fix is:
The players ability to hurt friendly npcs especially the metro cop. there must be a way of filtering no damage for him surely?
That's certainly gotta be changed. My bad. W0rf0x made a mapadd which works great, so play it on his server
thats about it.
train ride loved and I hope W0rf0x still decides to work on something similar. No harm in more train stuff, even gand made a decent once that needs finishing. Yours reminds me half of his and half of broken escape/ep1.
Gripe with 06 is that the turret guns look abit over the top with the binoculars, would be cool if we could use, if not I think they aren't so pretty. and this map feels too bright, I know there are shadows but it feels almost full bright dark lighting for those gritty textures!
I wanted a decent combine-ish mount, and the binos were the best i could come up with. And the light thing is because there's almost no solid brushes, it's all entities, which don't block light. I'll try messing around with some block_light brushes, maybe that'll work...
Just my first impressions.
All is well, I was a bit Woah? were's he going with alyx and oh no kleiners lab, but like I said I think you got away with it and did rather well to pull it off smoothly sequence wise & bug hitch free. But now I've played a bit and know a little about the future direction of a couple of the later maps feel quite comfortable with the whole thing now if I wasn't at first.
So,
gj
Glad to hear I got away with it

I really wanted to hook this series in closely with Half life 2 and give a (possible) explanation for some of what goes on (but I'll talk about that in another post), and I think I did a decent job. (But that's really for you guys to decide.

)
P.s I hope 01-06a you want to polish up (fingers crossed quickly) before moving on. But I know how it is and how the heart jumps from one task to another in hammer.
Well, I'm really eager to finish up 06b and start working on finishing 07 and 08, but I suppose I can take some time to fix up some bugs in 01-06a first
Besides, I've got all the pakratting stuff all ready for it anyways...
