oc_umizuri_c

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MAX656
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Post by MAX656 »

Can someone tell me how to spawn those changing animation mdls or npcs
or isnt there a way?
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Vasili
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Post by Vasili »

You need to attack them with a crowbar or something.
Bragdras
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Post by Bragdras »

Do someone has a download link? The one in OP seems to be dead :(
MAX656
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Post by MAX656 »

Vasili wrote:You need to attack them with a crowbar or something.
Bleh, i know i mean how do i spawn the npc's who change animation's, not activate it. Like use a console command for em?
fug4life
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Post by fug4life »

Bragdras wrote:Do someone has a download link? The one in OP seems to be dead :(
umizuri_i is in the mod and I expect umizuri_j or w/e to be released with the next version.
MAX656 wrote:
Vasili wrote:You need to attack them with a crowbar or something.
Bleh, i know i mean how do i spawn the npc's who change animation's, not activate it. Like use a console command for em?
The abnormal npc's are most likely prop_dynamics playing the animations or npc_furniture.

Normal npcs can have their animations played with scripted-sequences or act_busy.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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MAX656
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Post by MAX656 »

fug4life wrote:
Bragdras wrote:Do someone has a download link? The one in OP seems to be dead :(
umizuri_i is in the mod and I expect umizuri_j or w/e to be released with the next version.
MAX656 wrote:
Vasili wrote:You need to attack them with a crowbar or something.
Bleh, i know i mean how do i spawn the npc's who change animation's, not activate it. Like use a console command for em?
The abnormal npc's are most likely prop_dynamics playing the animations or npc_furniture.

Normal npcs can have their animations played with scripted-sequences or act_busy.







Thx. :)
MAX656
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Post by MAX656 »

fug4life wrote:
Bragdras wrote:Do someone has a download link? The one in OP seems to be dead :(
umizuri_i is in the mod and I expect umizuri_j or w/e to be released with the next version.
MAX656 wrote:
Vasili wrote:You need to attack them with a crowbar or something.
Bleh, i know i mean how do i spawn the npc's who change animation's, not activate it. Like use a console command for em?
The abnormal npc's are most likely prop_dynamics playing the animations or npc_furniture.

Normal npcs can have their animations played with scripted-sequences or act_busy.
So k, can you give me a list for the npc dynamic models
and how you script sequenses :?:
fug4life
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Post by fug4life »

Use model viewer or hammer, to look at a models properties.

And I suggest you look at a prefab in hammer or read a tutorial about scripted sequences. But please note that scripted sequences there are many ways to play npc's actions/animations. Choreography scenes etc are more complex.

To see animations in hammer you need to browse the model in hammer and click on the tabs to see the models properties.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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