Posted: Sun Aug 24, 2008 3:17 am
So what your e-mail? =D
Have you seen my coffee cup?
https://forums.obsidianconflict.net/
It's in my profile of courseLinkNEO wrote:So what your e-mail? =D
Code: Select all
You and the rest of Patrol 273 must investigate the infested zone, isolating Sector 59 while defending Sector 57.
Airwatch copies no activity in location.
A Reminder: Premature mission termination will result in terminal prosecution.
All units switch com to Tac. 3
fug4life wrote:
Yes, yes & yes finally a release (a DaMaN release!), I'm busy till tuesday but I can't wait to play and even more excited to actually play this map with others!
Awesome! Thanks W0rf0x!W0rf0x wrote:This was fun, played it on my server with full 8 players on hard, we enjoyed the huge antlion waves, but the wait time to restock on ammo etc. was too long, would be nice if you could turn them down a bit, at least for hard.
I made a mapadd script for that map that adds point_messages to all buttons, so people know what they are for, and i locked the apc, because if someone entered it, he couldnt get out and had to suicide.
If anyone wants it:
http://w0rf0x.de/obsidianconflict/oc_an ... modify.txt
Yay! Thanks! And yea, I think I'll do another version with the point_messages. Those are a great addition.fug4life wrote:Congrats nice map. I enjoyed playing it, Nice selection of things to buy like lives, turrets etc. Difficulty was well balanced imo. also the added point_messages are cool.
Cool! How many people did you have on hard? I found even with four it was a little tricky.Tono-Tako wrote:yeah, we had some fun there. even on hard wasnt so hard, lol.
Thanks for the suggestions - I'll see about adding them. The rpg and the turrets esp. could use more cost.TheMoon wrote:Great map!
You have to make the turrets and the RPG more expensive though (both are very powerful and have unlimited ammo). I was able to pull it off on hard alone simply by using these two (I admit it was hard, but still)
The manhacks on the other hand could be a little bit cheaper considering they dont do much damage, are destructible and even destroy themselves after some time.
There are also some spots which the antlions can't reach, so you can just sit there and wait for your turrets to take them down, since the antlions seem not to attack turrets unless there is no player they can attack.
For example, you can hop onto some of the trees, or you take the path along the rocks and camp at the place where you have to crouch.
Looking forward to the ep2 version
Excellent request. I'll add it.fug4life wrote:If you do work on another version, one request a button on the other side of gate (outside) It just makes it easier for players you dont have to ask someone to open if you get locked out.