Really dug this map, but had the same bugs - antlion guard still goes off into the corner to be emo, and then wave 10 didn't spawn after killing off the vorties.
IronGun wrote:I'm missing the strategy in this map. Camping and setting up traps is impossible if the enemies spawn inside the trashstand, also its pretty small.
The map is easy, until the aliens grunts and Vortigaunts come together. In this moment the difficulty raise very fast, being in very moments impossible to survive.
Could still use some improvements tough, some NPCs are still stuck and people still spawn outside the battlefield thingy, also the first 2 waves are boring and way to easy and suddenly it gets really hard.
Greenpeacekiller wrote:Could still use some improvements tough, some NPCs are still stuck and people still spawn outside the battlefield thingy, also the first 2 waves are boring and way to easy and suddenly it gets really hard.
True. Only being fun in the third round (when fast zombies appears).
P.D: I don´t know what enemies appears in the final round, but if don´t appears, add gargantua and gonarch.
I know there are a number of small glitches with the map regarding navigation; I can't place nodes without them surely mucking up on displacements. I'll maybe release a new version if there's something big to change aswell, as the glitch rarely happens.
I'm glad you're all liking the map and it's concept.