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oc_stfu_b1

Posted: Fri Jan 12, 2007 8:04 am
by skidz
I think Beta 1 is ready to mess around with.

Readme:

Code: Select all

Obsidian Conflict

Map: STFU
Date: Jan 11, 2007

Created by: Skidz


Notes:
All needed materials, sounds, models, and scripts have been zipped into the bsp so all you need is the bsp.
This map was created in dedication to Turrican and Slidje, who took it upon themselves to created the excellent
Svencoop maps OMG, OMG2, and the secret city series. The fun behind these maps lives on in our hearts and minds.
Download Here

Let me get some new screenshots of the map, till then these older ones still show much of the map.
Old Screenshots, Uploaded January 4 2006
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Posted: Fri Jan 12, 2007 9:25 am
by destu
Downloading :o

Posted: Fri Jan 12, 2007 1:27 pm
by Fenrir
Hurr
I would release maps myself.
But to be honest, I suck. Really badly

Posted: Fri Jan 12, 2007 2:23 pm
by Svanrog
Downloading big time! I've been looking forward to see this map for a long time! :thumbup:

Posted: Fri Jan 12, 2007 2:51 pm
by destu
Crashes all the time :(

Posted: Fri Jan 12, 2007 5:59 pm
by Sonic
it just seems so much better being gibbed to death in source and this is a v.fun map!

Posted: Fri Jan 12, 2007 7:51 pm
by skidz
destu wrote:Crashes all the time :(
I cant say the same since I haven't once crashed during the development of this map. Report the crash dumps in the bug section.

Posted: Fri Jan 12, 2007 9:12 pm
by Svanrog
The map is unforgivingly hard! You do one mistake and you get killed and restoart from the beginning! Also I'm toatlly lost and see no effects of my actions in the map! Am I retarded? :? ..but vasili's and hbk's appearance was a treat. :) I don't say that the map sucks, but it's too damned hard and you never have a clue of what you are doing.

I got the idea while playing that different players should be able to have different spawnpoints enabled, like if when you enter one of the areas your spawnpoint is set to a spawnpoint there, and all players keep their current spawnpoints. This way you'll be able to keep your layout of the map and make it more forgiving at he same time.
Did I make myself clear?

Posted: Fri Jan 12, 2007 9:14 pm
by skidz
So should I setup area teleport stations? So when you get to a new area all you need to do is activate the teleport and you can get there easier?

Posted: Fri Jan 12, 2007 9:25 pm
by Svanrog
skidz wrote:So should I setup area teleport stations? So when you get to a new area all you need to do is activate the teleport and you can get there easier?
:thumbup: That would really help. It isn't bad that a part is hard as long as you can easily start a new attempt after dying.

Posted: Fri Jan 12, 2007 11:04 pm
by Hell-met
DLing.

Posted: Fri Jan 12, 2007 11:09 pm
by Lark
I found stargate sg1 room lol but its mising something the all the omg and secret city maps had....porn...furry porn so I was thinking in beta 2 you should add a room like the Nihilanth chamber but it be the furry chamber with a big Bradgt19 Nihilanth furry boss and maybe a gtaiiilc vort slave!

Posted: Fri Jan 12, 2007 11:15 pm
by HBK
I LOVE YOU, SKIDZ!

Posted: Fri Jan 12, 2007 11:17 pm
by skidz
There are more secrets. :wink:
You could noclip around but what would be the fun in that. :P

Posted: Sat Jan 13, 2007 12:28 am
by Hell-met
Oh man, awesome map.

Loved everything, atmosphere and traps. Too bad the zombine can't pull extra grenades after he used the first one :P

I still need to find out how to get to scrap's hideout.

And :lollololol: @ hbk and vasili