cs_militia (Not really a Map, but a MapAdd Coop Mission)
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- Entity Master
- Posts: 360
- Joined: Tue Oct 03, 2006 7:50 pm
- Location: Mannheim, Germany
cs_militia (Not really a Map, but a MapAdd Coop Mission)
After I finished the Episode 1 Scripts, I thought about what I could do to waste the waiting time until Episode 2 (where I want to write the Scripts too!).
So I thought that some CSS Maps would be good coop Maps with some changes.
I started with cs_militia.
You start in the Cellar of the Shed (the way up to the Shed is blocked!), fight your way through the Canals, go through the River, kill Combines at the CT Spawn and the Bridge, fight off Assassins in the Woods, Antlions in front of the House, A Big Momma in the Backyard, enter the house through the brocken Roof, kill Zombies, go to the Basement and kill fast zombies, enter the Garage and fight Houndeyes, grab some RPG´s in the Garage, go out and kill a Gargantua, and fight off a Helicopter and a APC to win.
The Gameplay is not that special, but I think some people will like playing CSS Maps in Coop.
Mounting the CSS Content is needed to play it.
->Download<-
Screens (thanks to Tono-Tako)
So I thought that some CSS Maps would be good coop Maps with some changes.
I started with cs_militia.
You start in the Cellar of the Shed (the way up to the Shed is blocked!), fight your way through the Canals, go through the River, kill Combines at the CT Spawn and the Bridge, fight off Assassins in the Woods, Antlions in front of the House, A Big Momma in the Backyard, enter the house through the brocken Roof, kill Zombies, go to the Basement and kill fast zombies, enter the Garage and fight Houndeyes, grab some RPG´s in the Garage, go out and kill a Gargantua, and fight off a Helicopter and a APC to win.
The Gameplay is not that special, but I think some people will like playing CSS Maps in Coop.
Mounting the CSS Content is needed to play it.
->Download<-
Screens (thanks to Tono-Tako)
Last edited by Gandorques Hikla on Wed Jun 27, 2007 10:29 pm, edited 1 time in total.
Don´t feed the Graphic Whores!
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- Entity Master
- Posts: 360
- Joined: Tue Oct 03, 2006 7:50 pm
- Location: Mannheim, Germany
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
fy_iceworld
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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- Entity Master
- Posts: 360
- Joined: Tue Oct 03, 2006 7:50 pm
- Location: Mannheim, Germany
This is de_port:
After I finished my actual Map Project, I will write a Coop MapAdd for cs_office. A office full of Combine and a few Antlionguards will be cool I think xD.
EDIT:
I think this will be the path to go along then:
Keep in mind that the Blockades (here shown Red) could be deleted later to open a shortcut.
EDIT²:
Here is a link to a page with Overviews over all the maps. Feel free to paint a movement Plan, and I maybe will use it. Keep in mind that the Way to walk should be as long as possible!
http://www.hitmangames.de/Specials/css_map_special.html
After I finished my actual Map Project, I will write a Coop MapAdd for cs_office. A office full of Combine and a few Antlionguards will be cool I think xD.
EDIT:
I think this will be the path to go along then:
Keep in mind that the Blockades (here shown Red) could be deleted later to open a shortcut.
EDIT²:
Here is a link to a page with Overviews over all the maps. Feel free to paint a movement Plan, and I maybe will use it. Keep in mind that the Way to walk should be as long as possible!
http://www.hitmangames.de/Specials/css_map_special.html
Don´t feed the Graphic Whores!
You inspired me to fire up css and check some of the maps, I don't have the imagination you have with mapadd at the moment, when I look at all the other maps, I think damn Militia was the best and tbh your scripts are perfect! I was going to other help do a couple, but I don't I could do them quite as good as what you've done. So I was thinking maybe my own set of css mapadd's based on zombies survival and lives mode for all maps.
Just an Idea...
Anywayz! de_port, de_port de_port!!! I surport de_port!!!
Just an Idea...
Anywayz! de_port, de_port de_port!!! I surport de_port!!!