cs_militia (Not really a Map, but a MapAdd Coop Mission)

Release your amazing Map creations here!

What CSS map next?

de_aztec
1
4%
DUST PLS!!!!11111
3
11%
de_piranesi
0
No votes
cs_italy
1
4%
cs_office
10
37%
de_nuke
1
4%
de_port
4
15%
de_train
1
4%
cs_assault
2
7%
Some other CSS map (post please!)
4
15%
 
Total votes: 27

Gandorques Hikla
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cs_militia (Not really a Map, but a MapAdd Coop Mission)

Post by Gandorques Hikla »

After I finished the Episode 1 Scripts, I thought about what I could do to waste the waiting time until Episode 2 (where I want to write the Scripts too!).
So I thought that some CSS Maps would be good coop Maps with some changes.
I started with cs_militia.
You start in the Cellar of the Shed (the way up to the Shed is blocked!), fight your way through the Canals, go through the River, kill Combines at the CT Spawn and the Bridge, fight off Assassins in the Woods, Antlions in front of the House, A Big Momma in the Backyard, enter the house through the brocken Roof, kill Zombies, go to the Basement and kill fast zombies, enter the Garage and fight Houndeyes, grab some RPG´s in the Garage, go out and kill a Gargantua, and fight off a Helicopter and a APC to win.
The Gameplay is not that special, but I think some people will like playing CSS Maps in Coop.
Mounting the CSS Content is needed to play it.

->Download<-

Screens (thanks to Tono-Tako)
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Last edited by Gandorques Hikla on Wed Jun 27, 2007 10:29 pm, edited 1 time in total.
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fug4life
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Post by fug4life »

That's fast work gand very fast, I like, try out l8a

I meant to vote nuke, next!
Gandorques Hikla
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Post by Gandorques Hikla »

Nuke is on the list.
I first had all the Maps in the Votelist but I werend allowed to post that much, so I shortened it a bit. xD
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Hell-met
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Post by Hell-met »

office plz
LinkNEO
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Post by LinkNEO »

DE_DUST2!!!!!!!!!!!!!!!111
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Mustang
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Post by Mustang »

Anything but dust
Hyperjag3 wrote:God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote:Your account and IP are banned for life, goodbye.
DaMaN
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Post by DaMaN »

fy_iceworld :lol:
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
LinkNEO
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Post by LinkNEO »

Mustang wrote:Anything but dust
You just a loser!
Dust ftw!
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Tono-Tako
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Post by Tono-Tako »

Dust with antlions
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Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
destu
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Post by destu »

anything that makes a good coop map
Hell-met
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Post by Hell-met »

office.

And put these cavern guards all around.
fug4life
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Post by fug4life »

what the hell, is de_port, never heard of let alone played! supposed to be cs_docks?
Gandorques Hikla
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Post by Gandorques Hikla »

This is de_port:

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After I finished my actual Map Project, I will write a Coop MapAdd for cs_office. A office full of Combine and a few Antlionguards will be cool I think xD.

EDIT:
I think this will be the path to go along then:
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Keep in mind that the Blockades (here shown Red) could be deleted later to open a shortcut.

EDIT²:
Here is a link to a page with Overviews over all the maps. Feel free to paint a movement Plan, and I maybe will use it. Keep in mind that the Way to walk should be as long as possible!
http://www.hitmangames.de/Specials/css_map_special.html
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fug4life
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Post by fug4life »

You inspired me to fire up css and check some of the maps, I don't have the imagination you have with mapadd at the moment, when I look at all the other maps, I think damn Militia was the best and tbh your scripts are perfect! I was going to other help do a couple, but I don't I could do them quite as good as what you've done. So I was thinking maybe my own set of css mapadd's based on zombies survival and lives mode for all maps.
Just an Idea...

Anywayz! de_port, de_port de_port!!! I surport de_port!!!
Hell-met
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Post by Hell-met »

de_nuke - put hordes of zombies, zombines, Fstzombies, Poizombies outside the factory and players must defend the area for like 10 min HURRAY
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