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cs_militia (Not really a Map, but a MapAdd Coop Mission)

Posted: Thu Jun 21, 2007 12:39 am
by Gandorques Hikla
After I finished the Episode 1 Scripts, I thought about what I could do to waste the waiting time until Episode 2 (where I want to write the Scripts too!).
So I thought that some CSS Maps would be good coop Maps with some changes.
I started with cs_militia.
You start in the Cellar of the Shed (the way up to the Shed is blocked!), fight your way through the Canals, go through the River, kill Combines at the CT Spawn and the Bridge, fight off Assassins in the Woods, Antlions in front of the House, A Big Momma in the Backyard, enter the house through the brocken Roof, kill Zombies, go to the Basement and kill fast zombies, enter the Garage and fight Houndeyes, grab some RPG´s in the Garage, go out and kill a Gargantua, and fight off a Helicopter and a APC to win.
The Gameplay is not that special, but I think some people will like playing CSS Maps in Coop.
Mounting the CSS Content is needed to play it.

->Download<-

Screens (thanks to Tono-Tako)
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Posted: Thu Jun 21, 2007 12:50 am
by fug4life
That's fast work gand very fast, I like, try out l8a

I meant to vote nuke, next!

Posted: Thu Jun 21, 2007 12:54 am
by Gandorques Hikla
Nuke is on the list.
I first had all the Maps in the Votelist but I werend allowed to post that much, so I shortened it a bit. xD

Posted: Thu Jun 21, 2007 1:24 am
by Hell-met
office plz

Posted: Thu Jun 21, 2007 2:34 am
by LinkNEO
DE_DUST2!!!!!!!!!!!!!!!111

Posted: Fri Jun 22, 2007 4:08 am
by Mustang
Anything but dust

Posted: Fri Jun 22, 2007 9:39 am
by DaMaN
fy_iceworld :lol:

Posted: Fri Jun 22, 2007 5:11 pm
by LinkNEO
Mustang wrote:Anything but dust
You just a loser!
Dust ftw!

Posted: Fri Jun 22, 2007 8:33 pm
by Tono-Tako
Dust with antlions

Posted: Sat Jun 23, 2007 12:21 pm
by destu
anything that makes a good coop map

Posted: Sat Jun 23, 2007 5:09 pm
by Hell-met
office.

And put these cavern guards all around.

Posted: Sat Jun 23, 2007 5:12 pm
by fug4life
what the hell, is de_port, never heard of let alone played! supposed to be cs_docks?

Posted: Sat Jun 23, 2007 5:48 pm
by Gandorques Hikla
This is de_port:

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After I finished my actual Map Project, I will write a Coop MapAdd for cs_office. A office full of Combine and a few Antlionguards will be cool I think xD.

EDIT:
I think this will be the path to go along then:
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Keep in mind that the Blockades (here shown Red) could be deleted later to open a shortcut.

EDIT²:
Here is a link to a page with Overviews over all the maps. Feel free to paint a movement Plan, and I maybe will use it. Keep in mind that the Way to walk should be as long as possible!
http://www.hitmangames.de/Specials/css_map_special.html

Posted: Tue Jun 26, 2007 5:51 pm
by fug4life
You inspired me to fire up css and check some of the maps, I don't have the imagination you have with mapadd at the moment, when I look at all the other maps, I think damn Militia was the best and tbh your scripts are perfect! I was going to other help do a couple, but I don't I could do them quite as good as what you've done. So I was thinking maybe my own set of css mapadd's based on zombies survival and lives mode for all maps.
Just an Idea...

Anywayz! de_port, de_port de_port!!! I surport de_port!!!

Posted: Tue Jun 26, 2007 6:59 pm
by Hell-met
de_nuke - put hordes of zombies, zombines, Fstzombies, Poizombies outside the factory and players must defend the area for like 10 min HURRAY