cs_militia (Not really a Map, but a MapAdd Coop Mission)
Posted: Thu Jun 21, 2007 12:39 am
After I finished the Episode 1 Scripts, I thought about what I could do to waste the waiting time until Episode 2 (where I want to write the Scripts too!).
So I thought that some CSS Maps would be good coop Maps with some changes.
I started with cs_militia.
You start in the Cellar of the Shed (the way up to the Shed is blocked!), fight your way through the Canals, go through the River, kill Combines at the CT Spawn and the Bridge, fight off Assassins in the Woods, Antlions in front of the House, A Big Momma in the Backyard, enter the house through the brocken Roof, kill Zombies, go to the Basement and kill fast zombies, enter the Garage and fight Houndeyes, grab some RPG´s in the Garage, go out and kill a Gargantua, and fight off a Helicopter and a APC to win.
The Gameplay is not that special, but I think some people will like playing CSS Maps in Coop.
Mounting the CSS Content is needed to play it.
->Download<-
Screens (thanks to Tono-Tako)








So I thought that some CSS Maps would be good coop Maps with some changes.
I started with cs_militia.
You start in the Cellar of the Shed (the way up to the Shed is blocked!), fight your way through the Canals, go through the River, kill Combines at the CT Spawn and the Bridge, fight off Assassins in the Woods, Antlions in front of the House, A Big Momma in the Backyard, enter the house through the brocken Roof, kill Zombies, go to the Basement and kill fast zombies, enter the Garage and fight Houndeyes, grab some RPG´s in the Garage, go out and kill a Gargantua, and fight off a Helicopter and a APC to win.
The Gameplay is not that special, but I think some people will like playing CSS Maps in Coop.
Mounting the CSS Content is needed to play it.
->Download<-
Screens (thanks to Tono-Tako)







