This is the fourth and probably last public beta version of oc_castledefense, in this map you have to defend the "stones of the elements" against 3 attack waves, when all stones are destroyed, you lost and the map is over.
This map has a full custom soundtrack from halo and metal gear solid, all custom sounds/materials/models are packed in the .bsp
Please report every bug you find, thanks!
Hints:
-Sometimes you can use the radio in the spawn room to order weapon supplies.
-You dont have rpg´s to destroy the apache, only normal weapons, but there is a way to make him unable to fly, just think

-Dont let the alien grunts enter the element room, it will not end good XD
-The first wave maybe feels a bit "slow", but it gets better after the first wave, trust me

-There are a lot of spots to place the turret, just search arround and look for holo-turrets.
Known bugs:
-The xen npcs sometimes get stuck together or stack at their spawn points, i try to fix this for the next versions.
-Hgrunts sometimes dont shoot at the stones.
Beta2 Changelog:
-Fixed gunship and helicopter getting stuck with dropships.
-Fixed alien controllers flying out of the map.
-Fixed xenwave npc_enemyfinder not getting activated.
Beta3 Changelog:
-Fixed map getting stuck when citizens are still alive after the combine wave.
-Added assasins to the hgrunt wave.
-You now get a turret with 1000 rounds when you order supplies, to place it, just pick it up and place it where you want it. (theres a holo-turret on every spot where you can place it.)
-Added S.L.A.M.´s.
Beta4 Changelog:
-Added a APC.
-Fixed portal appearing fully black.
-General optimizing.
Screenshots:





Download:
http://w0rf0x.de/other/oc_castledefense_beta4.rar
Rapidshare:
http://rapidshare.com/files/59644599/oc ... 4.rar.html
Failfront:
http://files.filefront.com/oc+castledef ... einfo.html