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oc_megastreet_part1_beta

Posted: Sat Aug 11, 2007 1:32 am
by Fox
oc_megastreet_part1_beta


Screenshots :


Image
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I have some trouble with the Cubemaps, I always get an Engine-Error if i try to build the cubemaps. :?

Code: Select all

[FIXED] music.
[FIXED] func_door.
[FIXED] Helicopter Path Tracks.
[FIXED] Strider.
[FIXED] physbox.
Download :

oc_megastreet_part1_beta

Updates :

oc_megastreet_part1_beta_update1

Code: Select all

[ADDED] + Cubemaps. ( thanks Cjay )


Have Fun. :)

Posted: Sat Aug 11, 2007 2:06 am
by Hell-met
I think you should go back making blocky HL1 maps for Snarkcafe and leave Source for the people who can actually handle hammer :wink:

Posted: Sat Aug 11, 2007 2:21 am
by Fox
Yes, but in my opinion is the fun more important than the Brushwork. ;)

Posted: Sat Aug 11, 2007 2:57 am
by Hell-met
Turrican-style maps are both fun and looking great, that's no excuse.

Posted: Sat Aug 11, 2007 4:07 am
by Power-Mad
It's not bad, but could use a lot more work ;)

Posted: Sat Aug 11, 2007 9:01 am
by Tono-Tako
a new map is always welcome.
you need to improve the detail.
nothing that an update doesnt fix.

Posted: Sat Aug 11, 2007 5:48 pm
by Shana
Image
There are 3 things on that screenshot that i dont like:
-You didnt include the custom textures
-Why did you put nodraw on displacement faces? just destroy the unneeded faces
-My fps are very low

And dont let the npcs be on the map from the beginning, let them spawn with point_templates or npc_template_makers when they are needed

Didnt make a gameplay test yet, simply because i dont want to play maps that look bad and also have a bad fps rate

Posted: Sat Aug 11, 2007 10:16 pm
by Hell-met
This one is worse than Joescoma's

Posted: Sun Aug 12, 2007 12:21 am
by destu
it was actually quite entertaining though short map..

but guys, shut the frak up, it doesnt look OHAWESOME but it's fun. and my fps was fine even when i had utorrent on

try to make part2 longer btw

:thumbsupgabe:

Posted: Sun Aug 12, 2007 1:09 am
by Hell-met
:x !!!1113

Posted: Sun Aug 12, 2007 4:00 am
by Steve
If it's genuinely fun then thats where most of the points are, but graphics and optimization shouldnt be overlooked completely...

Posted: Sun Aug 12, 2007 12:49 pm
by Barnz
Fox wrote:Yes, but in my opinion is the fun more important than the Brushwork. ;)
JoeScoma II, and optimize the damn thing for DX7 users!

Posted: Sun Aug 12, 2007 4:42 pm
by Hell-met
Barnz wrote:
Fox wrote:Yes, but in my opinion is the fun more important than the Brushwork. ;)
JoeScoma II,
His maps weren't fun, so that does not make him Joe's coma the Second.

Broken

Posted: Sun Apr 18, 2010 9:48 am
by Lucky9Two
The download links are broken. :-(

Re: Broken

Posted: Sun May 23, 2010 11:01 pm
by Kill3r
JVanover92 wrote:The download links are broken. :-(
You bumped a 3 year old thread, what were you expecting? :roll: