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oc_vs_mokuyourd

Posted: Mon Apr 28, 2008 6:05 am
by masa0x
hi.
It introduces my new map. :D

oc_vs_mokuyourd is a map that divides into a red team and a blue team and completes the mission objective.
There is allied army's NPC in each team. The strategy is accomplished in
cooperation with them.
(Player and many NPCs VS Player and many NPCs :lol: )
Each team obstructs the mission of the opponent team at the same time as doing the mission of my team.

There are four bases in each team, and here is seized and it goes
into the deepest portion.
It defends so that four bases are not seized.

A lot of items to combat against this map advantageously are built in.
Flamethrower, booster, and NPC summons device, etc.

I prepared the page that explained the rule etc. of the map together with the image.
Please read before it plays.

http://masa0x.s262.xrea.com/map_info/man_select.html

Because this page is being written in Japanese, I think that the translation is necessary.

Some screen shots are shown below.
A part of image is the one of Half-Life 2 Death Match Ver.
OBSIDIAN Ver is a content that added an additional element to HL2DM Ver.


Image
It is a whole of battlefield chart.


Image
It is a team symbol of the Red team.
The Red team defends so that this is not destroyed.
The Blue team does to destroy this.


Image
flamethrower.


Image
This is a scene while summoned NPC is fighting.
The kind of summoned NPC is random. :lol:


Finally, a lot of players are necessary for this map. :(
Various strategies can enjoy 6 or more person when is.

Posted: Mon Apr 28, 2008 8:44 am
by fug4life
Good work!

Posted: Mon Apr 28, 2008 10:49 am
by DaMaN
Awesome! Looks like fun!

Posted: Mon Apr 28, 2008 2:40 pm
by Shana
This looks like a cool and fun to play map, but please, compile it with light

Edit: nvm, i just dled the map and noticed its compiled with light, but it looks fullbright in the screenshots

Posted: Mon Apr 28, 2008 3:50 pm
by masa0x
Perhaps, I think that it is because the setting of Pitch of light_environment is a right under.
Moreover, I think that it is one of the causes to make Lightmap scale of the texture a big size because the surface area of the map is wide.

I try whether to be able to mend later. :(

Posted: Mon Apr 28, 2008 4:47 pm
by Vasili
nice
You make maps quickly and well unlike me

Posted: Tue Apr 29, 2008 6:45 am
by masa0x
I corrected Lightmap scale and Pitch. :)
The following feeling after it corrects it.

Image

Vasili wrote:nice
You make maps quickly and well unlike me
As for my map, because the details are rougher than works of other Mappar, release is made fast.
My style is from a detail to valuing the gimmick and the event.