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oc_kake

Posted: Thu Jul 31, 2008 4:40 pm
by Zteer
hi.
I received a lot of demands, and renewed oc_kake. :D

http://z-server.game.coocan.jp/zteer/ob ... kake_g.zip

Fixed
-Lag that originated in the animation of prop_dynamic was mended. It replaced it with prop_dynamic_override.

NPC was added
-npc_hunter
-npc_mortarsynth
-npc_defender
-npc_stalker
-npc_zombine

Remainder problem
-NPC that reacted to the flashlight attacks the player.
Even if oc_kake_g_cfg.txt is described as follows, it is disregarded.

Code: Select all

mp_flashlight 0

Posted: Thu Jul 31, 2008 6:47 pm
by Shana
Nice, im gonna put this on my funmap server now :D
But wow, how can a prop_dynamic cause so much lag? but glad to see you were able to fix it :)

Could you try to fix z_harrier as well? as this map also causes a lot of lag because of too much net traffic, as seen here:
http://w0rf0x.de/screens/network-load.jpg

Posted: Fri Aug 01, 2008 8:28 am
by Neico
i think this map will make it into the next patch i guess :P

Posted: Fri Aug 01, 2008 8:30 am
by Fenrir
Oh sweet, oc_kake gets better.
But won't the mortarsynth be a bit unbalanced?

Posted: Fri Aug 01, 2008 8:34 am
by Neico
depents on how many are in there and how he set up the sk commands

also my server has now kake running with "Player VS. NPCs"
if someone wants to see it

PS: the stalker are so easy that i can crowbar them to death :O

Posted: Fri Aug 01, 2008 2:26 pm
by Zteer
I will repair z_harrier because I understood the cause of lag. :)

Posted: Fri Aug 01, 2008 6:51 pm
by Zteer
I mended z_harrier.
http://z-server.game.coocan.jp/zteer/ob ... _f.bsp.bz2

Prop_dynamic was merely replaced with prop_dynamic_override.

Posted: Fri Aug 01, 2008 8:37 pm
by fug4life
Nice work Zteer, great to see you are still working on your maps!

Posted: Fri Aug 01, 2008 8:49 pm
by sgae
interesting content!

keep up the good work!

Posted: Fri Aug 01, 2008 8:52 pm
by skidz
Thanks zteer, you are awesome. :)

btw, is kake setup to mount episode 2?

Posted: Fri Aug 01, 2008 9:01 pm
by fug4life
Also W0rf0x mentioned Danmaku H is suffering from - no free edicts error

Posted: Sat Aug 02, 2008 6:07 am
by skidz
skidz wrote:Thanks zteer, you are awesome. :)

btw, is kake setup to mount episode 2?
disregard this, I downloaded and found out it is. Thanks. :)

Posted: Sat Aug 02, 2008 7:05 pm
by Zteer
I am sorry in a short update at intervals.
"Player vs player" was enabled.

http://z-server.game.coocan.jp/zteer/ob ... kake_h.zip

Because a good idea had been gotten from Neico, PvP was able to be achieved. Thank you. :)

Posted: Sat Aug 02, 2008 7:31 pm
by Gurluas
It had anything else than PvP?
Also is it optional?

And can you update Umizuri too?

Posted: Sat Aug 02, 2008 9:32 pm
by Neico
as far as i see it it is optional done, i will post the modify scripts later to enable the specific modes ;)