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Post your awesome hammer prefabs/vmf's here!!

Posted: Tue Oct 14, 2008 12:47 pm
by sgae

Posted: Tue Oct 14, 2008 4:45 pm
by fug4life
As a starter from me...

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^Sealed off world + 2x Heli

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^Bombs

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^APC

Without babbling on too much this is the example background map
That comes with the sdk.

I sealed of the map edges so player dosen't see floor to skybox join and re-textured all of the no-draw (a lot).

The Helicopter is now x2 and attack and dropbombs (though I never managed to get bullrush behaviour to work, I hear in 1.3 its easier).
If you get up to the top of the cranelift shed there's rpgs and ammo boxes.
And an APC will come along the other side and also start laying down fire on you!

VMF + BSP Download:
http://files.filefront.com/oc+rip10zip/ ... einfo.html


I will add something more useful like prefabs later for anyone whose starting out learning how to get npc's into their maps!

Notes: I don't know why anyone would want this or why I even was working on it (I justw anted to learn about Helicopters), a bit of a warning the map has displacements, env_light and a 3D_skybox so full compiling takes its time. :shock:

Re: Post your awesome hammer prefabs/vmf's here!!

Posted: Tue Oct 14, 2008 6:04 pm
by DaMaN
Hot damn! I'll see about using these in oc_rising_dead!

And fug4life, I've got to check that map out! Looks cool!

I'll post some of my prefabs up here soon. After midterm and project are done. I've got drivable combine helicopter, dropship, and gunship. :D

Glad to see a prefab thread up finally! Any chance of getting our own website section where people can submit and download prefabs? I know prefabland used to be a huge favorite of mine, but they died a long time ago.

Posted: Sat Oct 18, 2008 8:41 pm
by fug4life
This might be of interest for you DaMaN or anyone?

I think it was last Halloween or the one before? Anyway PowerMad wanted a joint venture murder mystery city map. I think it was a who done it map? It was meant to be puzzle though I was going to have an artifact stashed at the back of this Breakers yard? Scrap yard whatever.
I was trying to make a flamethrower for it though I never managed. Though Masa0x has an awesome flame thrower in the latest version of oc_breenoffice even two and I'd say they are more like weapon0naplam!

So I really like the Idea of a car yard I wanted car's piled high, though I never really got off ground level.

I'd really like to see something like this in a zombie map or something similar. So the map is really just a yard filled with car props etc, there fuel pump were going to have mechanics shed's one or two behind them with tools etc inside. I have a great shed for this on my old hdd I cant acess:(

So the VMF + BSP are up for grabs to use or to look at or whatever.

And well if it's too late prehaps next halloween ;)

Also Nightclub + Parkinglot are must did I hear you got the subway already in? :)

oh yeah pics:

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download (200kb):

http://files.filefront.com/scrapcaryard ... einfo.html

Posted: Sat Oct 18, 2008 10:40 pm
by DaMaN
Love it!

Ok, I'll see if I can add it in, though it might have to make next map, this one's getting a bit crowded. ;)

EDIT: Nope, it's definitely going in this one ;) Took a look at it last night and liked it too much not to use it. :D

Posted: Wed Oct 22, 2008 12:31 am
by fug4life
You konw I was a little sad to let it go after I posted it up here. But I got way too many started non finished projects.

So I'm glad you can make use of it, I know its a bit roughly built , the small car props i chucked in I was gonna set about placing neatly later (I normally when going through model browser get a lot of props into the map to try get a feel what I want).

There's so many props suited to this map in hl2, god only knows what car props their are in ep2 with the jalopy workshop. but even in hl2 there's tons.

Anyhow I'll shutup I can't sit here thinking of 'what if', look forward to the map. I'd be happy if you even only just took the concept, but whatever you can salvage... :wink:

Posted: Wed Oct 22, 2008 1:40 am
by DaMaN
fug4life wrote:You konw I was a little sad to let it go after I posted it up here. But I got way too many started non finished projects.
I sortof know the feeling - I've got some nice maps sitting on my harddrive too. I keep opening them up and going "what if", but then I keep getting caught up with all my other ongoing projects. I keep saying I'll get around to them, but I think I'm just deluding myself ;)
Anyhow I'll shutup I can't sit here thinking of 'what if', look forward to the map. I'd be happy if you even only just took the concept, but whatever you can salvage... :wink:
Yea, it's going to be mainly the concept that I'll be using - I'd like to get 3 "layers" or levels out of it (ground, carpiles, and taller carpiles), and right now there's not enough "stuff" there yet, but the general feeling of the scrapyard is what I'm aiming for. :)

Posted: Thu Oct 23, 2008 8:20 am
by DaMaN
WARNING! BIG POST!

Well, I figure it's high time to submit a bunch of my prefabs.

All of these were, at one point or another, posted up on Prefabland, but that site died a long time ago. Anyways, here they are:

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--- MISC ---

Combine Sniper Rifle:
Made pre-OC.
http://files.filefront.com/combine+snip ... einfo.html
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Running Track:
This is a running track for Half life 2 Deathmatch or Single player made on request.
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http://files.filefront.com/running+trac ... einfo.html

Flashlight
A set of three different flashlights, each with different abilities. Used for maps without flashlights. (Mostly a proof-of-concept thing)
http://files.filefront.com/flashlight+0 ... einfo.html
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Jail Parts
A bunch of jail bits I made - was using them for a map that was never finished.
http://files.filefront.com/jail+partszi ... einfo.html
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--- Vehicles ---

Fishing Boat
This is the fishing boat from Return to City 17, except without the passenger pods.
http://files.filefront.com/fishing+boat ... einfo.html
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Flyable Helicopter
A Flyable Combine Helicopter.
http://files.filefront.com/Heli+01zip/; ... einfo.html
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Flyable Transport Helicopter
A Flyable Transport Combine Helicopter. It's got two transport pods and two rocket launchers fired by the pilot.
http://files.filefront.com/Heli+02+tran ... einfo.html
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Controllable Combine Manhack
A Controllable Combine Manhack. Controlled remotely via prisonerpod.
http://files.filefront.com/manhack+01zi ... einfo.html
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Controllable Combine Scanner
A Controllable Combine Scanner. Controlled remotely via prisonerpod.
http://files.filefront.com/scanner+01zi ... einfo.html
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---

All of the prefabs include a readme text file with more information on the prefab. Please give credit!

The individual entries can be found in my Prefabs folder on failfront:
http://hosted.filefront.com/DaHLMaN/2314924

The vehicles are all based off this tutorial here:
http://www.hl2world.com/wiki/index.php/ ... sh_Vehicle
It's interesting, check it out.

I've also got a combine dropship and a combine gunship, but they don't work nearly as well, so I'm not releasing them right yet. (Plus I really want to make a co-op map going that uses them seriously. (Think helicave, but without the suck))

If you have any questions about the prefabs, don't hesitate to drop me a line. :)

Posted: Thu Oct 23, 2008 1:09 pm
by fug4life
Sexeh!

Started maps

Posted: Mon Oct 27, 2008 4:05 pm
by John Freeman
i have sometimes my map times then i map 4 5 days after this time it gets boring so here are some started maps

Old subway c17

story is you are rebels and have to reach the old subway to get to the citadel and help gordon

<img src="http://www.imagehack.eu/bild.php/19335, ... gBG1JF.jpg" border="0">

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By JohnFreemanData

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By JohnFreemanData


If somebody is intersted pm me or post here

Posted: Sat Nov 01, 2008 12:07 am
by fug4life
Just a quickie this is for shiftey but I'll add it here for anyone; An example of a point_template/env_entity maker of a prop_physics_multiplayer.

Please note: All target names are written in numbers, sorry but its easy enough to work out.

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Download:

http://files.filefront.com/ptzip/;12215 ... einfo.html

Posted: Sat Nov 01, 2008 12:09 am
by shiftey
Big thanks. I'll dl it as soon as i get back from halloweening.

Posted: Sat Jan 24, 2009 4:36 pm
by fug4life
Teamplay Capture Crate set up.

Its the one I used in oc_vs_glory_v1. Its probably not the best but if someone wants to take a look then your welcome. I didn't actually come up with the system all by myself it was from a hl2dm example who I do not know who made it (thanks), but its also since been heavily modified.

20 captures wins and ends the game.

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download:

http://files.filefront.com/oc+vs+sdk+cr ... einfo.html

Posted: Fri May 08, 2009 10:28 pm
by KON_Air
Some movement scripting,

Hgrunts walk down a corridor, each show casing a custom movement to a sequence. Leader stops and spots enemies. Grunts run in formation, engage and regroup elsewhere. A tutorial for forced movement via scripted sequences and aishcedules.

http://files.filefront.com/walkvmf/;137 ... einfo.html

Posted: Sat May 09, 2009 2:19 am
by fug4life
Good Job!

ai_ss and s_s in conjuction with each other, I don't really make good use use of them in this way, I normally use one or the other or both sperately for different npcs, so I'll be taking a look when I get a chance.