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Oc_Minimission
Posted: Fri Oct 24, 2008 6:14 am
by NickEspitia
Well here is my first map message me any glitches,bugs,or map not ending i'll fix it
http://rapidshare.com/files/156990272/o ... n.rar.html
Posted: Fri Oct 24, 2008 9:13 am
by fug4life
Pictures?
Posted: Fri Oct 24, 2008 9:22 am
by NickEspitia
Oh ya i forgot about the pictures i'll get them up as soon as possible.
Posted: Fri Oct 24, 2008 9:31 am
by NickEspitia
HEre ya go some pic sorry about using rapidshare for everything.
http://rapidshare.com/files/157023556/M ... _.rar.html
Posted: Fri Oct 24, 2008 9:34 am
by DaMaN
I was awaiting a compile, so I took a quick (very quick as it turned out) jaunt through oc_minimission.
The map is one texture, one height, with two npc types, in a box, with some walls. There. That's the map.
Here's the pictures:
You spawn in a "quaint" completely bland place (i'm gonna go with hallway here) with a bunch of weapons.
Around the corner is a grunt!
Oh! And some more grunts! Wait... didn't I just see that guy? And that guy?
Oooo scary. Too bad it died with two hits from the rpg...
What an ending: (Sorry if I spoiled the ending for people)
Oh, and a complete map overview:
---
So yea. I'm pretty sure you guys can come up with your own feedback, but here's mine:
Good:
- I actually found the combat to be somewhat interesting (though info_nodes would have livened it up ALOT). I mean, there were only two npcs and it wasn't that challenging, but peeking out around the corner to see a bunch of hgrunts and pick them off one by one was enjoyable. (Probably because it was the end of a long day)
Bad:
- SHORT. ZOMG short. I "beat" it in 4 minutes dying once. I only assume I beat it because I ran out of npcs to kill.
- DULL. mat_fullbright 1 for the loose. Also, halls and corridors are fine and all, but try a few stairs. Break up the monotony of one single level.
- BLAND. There's more than one texture available in hammer...
- BORING. Two very oddly paired npc types, with one of them being all the same person. There's other hgrunt models. Also, nodes would have helped.
In short, my reaction is "Meh."
Here's a few mapping tutorials:
http://www.hl2world.com/wiki/index.php/Starting_To_Map
http://www.hl2world.com/wiki/index.php/ ... ing_Theory
Posted: Fri Oct 24, 2008 10:20 am
by NickEspitia
Well ya it's a bit boring and not good for a first map but i was just screwing around with hammer to get used it it and so i put it on here.
Posted: Fri Oct 24, 2008 11:51 am
by LinkNEO
Hey it look like minimall
Posted: Fri Oct 24, 2008 3:05 pm
by fug4life
Well, #1 its good your having ago at it and trying out hammer and even better you try for oc mapping with npcs you'll leanr a lot more than making cs maps, though really to release it should have more substance.
So basically what DaMaN said.
Though one tip for you. where you have 'internal' walls either tie the brushes to a func_detail, or raise them so they meet the ceiling and vbsp might actually mix up the visleafs a bit for you.
Posted: Fri Oct 24, 2008 3:25 pm
by fug4life
Oh and lights! like DaMaN said fullbright isn't hot. it dosen't matter how long you convince your self it looks good, it does need lights!
Don't give up and keep learning, there is fun and satisfaction waiting for you.
Posted: Fri Oct 24, 2008 3:36 pm
by Blues
And it does need cubemaps. And you gotta build them...
Posted: Fri Oct 24, 2008 5:12 pm
by Vasili
HOLY SHIT
A Challenger Appears.
Posted: Fri Oct 24, 2008 5:48 pm
by Neico
this guy has beaten Vasili in every way now we don't have any need for Vasili anymore, someone go and kill Vasili

Posted: Fri Oct 24, 2008 6:20 pm
by shiftey
Its ussually a bad idea to release your first map....unless you're me of course.

Posted: Fri Oct 24, 2008 6:36 pm
by Blues
Are we supposed to pick on NickEspitia now?
Oh no, just when i got used to sometimes do what all the others do: pick on vasili...

Posted: Fri Oct 24, 2008 7:24 pm
by NickEspitia
Well last night i was making a giant maze map it was gonna be awesome but right before i was about to compile it hammer crashed on me =(