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Oc_train_v1b
Posted: Tue Aug 08, 2006 12:57 pm
by Vasili
Yes it's another map from me, this time it's better
your on a train (that look's as though it's moving).
Once you've got to the last carrage the is a nice fun thing.
Unconnected worked on fixing stuff, like the end.
Me and unconnected worked on this, and it ends now!
DOWNLOAD:
http://www.ihud.com/file.php?file=files ... _train.zip

Posted: Tue Aug 08, 2006 1:10 pm
by [JSC][GU]PREDATOR
Its the only map i have seen with the alien grunt in w00t!
Posted: Tue Aug 08, 2006 1:11 pm
by Vasili
[JSC]_PREDATOR wrote:Its the only map i have seen with the alien grunt in w00t!
I take it your glad then?
Wanna play it on your server?
Posted: Tue Aug 08, 2006 1:14 pm
by Pampers
Build cubemaps

Posted: Tue Aug 08, 2006 1:15 pm
by Vasili
Pampers wrote:Build cubemaps

where what who when how?
Posted: Tue Aug 08, 2006 1:47 pm
by [JSC][GU]PREDATOR
He means add env_lightenvironment to rooms of the map, and when testing type in console buildcubemaps
what is the map about tho are you just going down a train killing different types of npc's in each part?
Posted: Tue Aug 08, 2006 1:50 pm
by Vasili
[JSC]_PREDATOR wrote:He means add env_lightenvironment to rooms of the map, and when testing type in console buildcubemaps
what is the map about tho are you just going down a train killing different types of npc's in each part?
1 the is cubemap's
2 to rescue alex from the cage which i'm building
Posted: Tue Aug 08, 2006 3:51 pm
by Svanrog
[JSC]_PREDATOR wrote:Its the only map i have seen with the alien grunt in w00t!
Have you not played his valley map? I got brutally owned by them when I tested the map. Argh! Their guns are a pain in the arse!
And about the map: This is much better than valley.

I'm really glad to see that you are improving your mapping skills! Keep on working hard!

Posted: Tue Aug 08, 2006 4:46 pm
by [JSC][GU]PREDATOR
Vasili wrote:2 to rescue alex from the cage which i'm building
im guessing this map is not complete then.
Posted: Tue Aug 08, 2006 4:58 pm
by Pampers
[JSC]_PREDATOR wrote:He means add env_lightenvironment to rooms of the map
No, I mean add env_cubemaps

Posted: Tue Aug 08, 2006 5:00 pm
by [JSC][GU]PREDATOR

i was thinking about the env_environment and got it mixed up.
remember just because i don't make maps anymore doesn't mean i don't know shit about hammer

Posted: Tue Aug 08, 2006 5:04 pm
by Scrap
[JSC]_PREDATOR wrote:
i was thinking about the env_environment and got it mixed up.
remember just because i don't make maps anymore doesn't mean i don't know shit about hammer

whyd you quit then?

Posted: Tue Aug 08, 2006 5:32 pm
by Svanrog
[JSC]_PREDATOR wrote:
i was thinking about the env_environment and got it mixed up.
remember just because i don't make maps anymore doesn't mean i don't know shit about hammer

env_environment? Never heard of it.

Posted: Tue Aug 08, 2006 5:49 pm
by [JSC][GU]PREDATOR
Its the thing witch gives your map a fullbright atmosthere.
Posted: Tue Aug 08, 2006 6:29 pm
by Pampers
That's callled a light_environment.